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author | Matthias Schiffer <matthias@gamezock.de> | 2010-03-05 03:32:02 +0100 |
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committer | Matthias Schiffer <matthias@gamezock.de> | 2010-03-05 03:32:02 +0100 |
commit | 1020310190063279b7951e44d8ae21fe3a623aa3 (patch) | |
tree | f28f74ee4f9c37b6ec5dcac8e3dfb45c12b1e377 /Texture.hs | |
parent | 88fd16d93080801014336ba8946a37919125b90c (diff) | |
download | htanks-1020310190063279b7951e44d8ae21fe3a623aa3.tar htanks-1020310190063279b7951e44d8ae21fe3a623aa3.zip |
Render cannon direction; handle resize in GLX driver
Diffstat (limited to 'Texture.hs')
-rw-r--r-- | Texture.hs | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -4,6 +4,6 @@ module Texture ( Texture(..) import Graphics.Rendering.OpenGL.GL.Texturing.Objects (TextureObject) -data Texture = TextureWood | TextureTank +data Texture = TextureWood | TextureTank | TextureCannon deriving (Eq, Ord, Show)
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