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authorMatthias Schiffer <matthias@gamezock.de>2010-03-05 03:32:02 +0100
committerMatthias Schiffer <matthias@gamezock.de>2010-03-05 03:32:02 +0100
commit1020310190063279b7951e44d8ae21fe3a623aa3 (patch)
treef28f74ee4f9c37b6ec5dcac8e3dfb45c12b1e377 /Texture.hs
parent88fd16d93080801014336ba8946a37919125b90c (diff)
downloadhtanks-1020310190063279b7951e44d8ae21fe3a623aa3.tar
htanks-1020310190063279b7951e44d8ae21fe3a623aa3.zip
Render cannon direction; handle resize in GLX driver
Diffstat (limited to 'Texture.hs')
-rw-r--r--Texture.hs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Texture.hs b/Texture.hs
index 35c48e8..ca5266b 100644
--- a/Texture.hs
+++ b/Texture.hs
@@ -4,6 +4,6 @@ module Texture ( Texture(..)
import Graphics.Rendering.OpenGL.GL.Texturing.Objects (TextureObject)
-data Texture = TextureWood | TextureTank
+data Texture = TextureWood | TextureTank | TextureCannon
deriving (Eq, Ord, Show)
\ No newline at end of file