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author | Matthias Schiffer <matthias@gamezock.de> | 2010-03-08 22:13:35 +0100 |
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committer | Matthias Schiffer <matthias@gamezock.de> | 2010-03-08 22:13:35 +0100 |
commit | 335c10654f7d41053ffcabed19cb003d1c0ce13e (patch) | |
tree | b1b6e0bf7582206c3953492a0407a5120ca9ff75 /Texture.hs | |
parent | 7edb7c0e060d509db83287c1cd8389e37dfc3a17 (diff) | |
download | htanks-335c10654f7d41053ffcabed19cb003d1c0ce13e.tar htanks-335c10654f7d41053ffcabed19cb003d1c0ce13e.zip |
Added bullet texture and movement; restructured game state
Diffstat (limited to 'Texture.hs')
-rw-r--r-- | Texture.hs | 5 |
1 files changed, 2 insertions, 3 deletions
@@ -4,6 +4,5 @@ module Texture ( Texture(..) import Graphics.Rendering.OpenGL.GL.Texturing.Objects (TextureObject) -data Texture = TextureWood | TextureTank | TextureCannon - deriving (Eq, Ord, Show) -
\ No newline at end of file +data Texture = TextureWood | TextureTank | TextureCannon | TextureBullet + deriving (Eq, Ord, Show) |