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authorMatthias Schiffer <matthias@gamezock.de>2010-03-08 22:13:35 +0100
committerMatthias Schiffer <matthias@gamezock.de>2010-03-08 22:13:35 +0100
commit335c10654f7d41053ffcabed19cb003d1c0ce13e (patch)
treeb1b6e0bf7582206c3953492a0407a5120ca9ff75 /Texture.hs
parent7edb7c0e060d509db83287c1cd8389e37dfc3a17 (diff)
downloadhtanks-335c10654f7d41053ffcabed19cb003d1c0ce13e.tar
htanks-335c10654f7d41053ffcabed19cb003d1c0ce13e.zip
Added bullet texture and movement; restructured game state
Diffstat (limited to 'Texture.hs')
-rw-r--r--Texture.hs5
1 files changed, 2 insertions, 3 deletions
diff --git a/Texture.hs b/Texture.hs
index ca5266b..bf89cf9 100644
--- a/Texture.hs
+++ b/Texture.hs
@@ -4,6 +4,5 @@ module Texture ( Texture(..)
import Graphics.Rendering.OpenGL.GL.Texturing.Objects (TextureObject)
-data Texture = TextureWood | TextureTank | TextureCannon
- deriving (Eq, Ord, Show)
- \ No newline at end of file
+data Texture = TextureWood | TextureTank | TextureCannon | TextureBullet
+ deriving (Eq, Ord, Show)