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author | Matthias Schiffer <matthias@gamezock.de> | 2010-02-25 03:16:44 +0100 |
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committer | Matthias Schiffer <matthias@gamezock.de> | 2010-02-25 03:16:44 +0100 |
commit | c23e63e66786410f53b9460a6456b7c893d2a234 (patch) | |
tree | 213a204572b94a9a864d9da9109a9f2a3f95a6ae /Texture.hs | |
parent | b4c3367c63459607f0919e77998d5405634e2003 (diff) | |
download | htanks-c23e63e66786410f53b9460a6456b7c893d2a234.tar htanks-c23e63e66786410f53b9460a6456b7c893d2a234.zip |
Cache textures in game state
Diffstat (limited to 'Texture.hs')
-rw-r--r-- | Texture.hs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/Texture.hs b/Texture.hs new file mode 100644 index 0000000..083d9ac --- /dev/null +++ b/Texture.hs @@ -0,0 +1,9 @@ +module Texture ( Texture(..) + , TextureObject + ) where + +import Graphics.Rendering.OpenGL.GL.Texturing.Objects (TextureObject) + +data Texture = TextureWood + deriving (Eq, Ord, Show) +
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