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authorMatthias Schiffer <matthias@gamezock.de>2010-04-16 03:08:48 +0200
committerMatthias Schiffer <matthias@gamezock.de>2010-04-16 03:08:48 +0200
commita19dc0d6aa982d138f46305cdea6443cb45a5fd3 (patch)
treeeb846615b4d22e2f1e76272b1460cc879f52f937 /src/HTanks.hs
parent5951108c0a47fed6d78e442ae4233d9d34eafe13 (diff)
downloadhtanks-a19dc0d6aa982d138f46305cdea6443cb45a5fd3.tar
htanks-a19dc0d6aa982d138f46305cdea6443cb45a5fd3.zip
Added more models and render with perspective transform now
Diffstat (limited to 'src/HTanks.hs')
-rw-r--r--src/HTanks.hs8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/HTanks.hs b/src/HTanks.hs
index 82338a4..2fd2148 100644
--- a/src/HTanks.hs
+++ b/src/HTanks.hs
@@ -33,12 +33,14 @@ main = do
when (initialized gl) $ do
currentTime <- getCurrentTime
- let gamestate = GameState {level = theLevel, tanks = [ Tank 5.0 5.0 0 0 1.5 270 False 3 1 5 1
- , Tank 5.0 3.5 0 0 1.5 270 False 3 1 5 1
+ let gamestate = GameState {level = theLevel, tanks = [ Tank 7.0 4.0 0 0 1.5 270 False 3 1 5 1
+ , Tank 4.0 4.0 0 0 1.5 270 False 3 1 5 1
+ , Tank 10.0 4.0 0 0 1.5 270 False 3 1 5 1
], bullets = []}
mainstate = MainState {run = True, driver = SomeDriver gl, time = currentTime, players =
[ SomePlayer humanPlayer
- , SomePlayer $ CPUPlayer 0
+ , SomePlayer $ CPUPlayer (-90)
+ , SomePlayer $ CPUPlayer 90
], textures = M.empty, models = M.empty, gameState = gamestate}
runMain mainstate $ do