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authorMatthias Schiffer <matthias@gamezock.de>2010-04-12 16:17:41 +0200
committerMatthias Schiffer <matthias@gamezock.de>2010-04-12 16:17:41 +0200
commit08762ddc9ac9be5a4a63b1d15b3955ceb27f76b2 (patch)
treebb4f2f36cd4fc5c230744d44bdd40aa3e4badaa8 /src/Model.hs
parentdafe16f191f99dc1199a5b386fad916a78c5c4f1 (diff)
downloadhtanks-08762ddc9ac9be5a4a63b1d15b3955ceb27f76b2.tar
htanks-08762ddc9ac9be5a4a63b1d15b3955ceb27f76b2.zip
Simplified texture and model loading; also use crosshair for DefaultPlayer
Diffstat (limited to 'src/Model.hs')
-rw-r--r--src/Model.hs7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/Model.hs b/src/Model.hs
index daec0c2..0c273e9 100644
--- a/src/Model.hs
+++ b/src/Model.hs
@@ -1,8 +1,15 @@
module Model ( Model(..)
, InterleavedObj
+ , modelPath
) where
+import Paths_htanks
import Data.Obj3D.GL (InterleavedObj)
data Model = ModelTank
deriving (Eq, Ord, Show)
+
+modelPath :: Model -> IO FilePath
+modelPath t = getDataFileName $ "model/" ++ (name t) ++ ".obj"
+ where
+ name ModelTank = "tank"