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author | Matthias Schiffer <matthias@gamezock.de> | 2010-03-18 09:22:21 +0100 |
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committer | Matthias Schiffer <matthias@gamezock.de> | 2010-03-18 09:22:21 +0100 |
commit | 736ad91b328c23287b6065f6dc8f75c424d84b8b (patch) | |
tree | cc36cc00fbf1222cf7418ad7ffd12651bbdf8815 /src | |
parent | 5c34cd694117421e570b3a6cc3bb813e17e50b33 (diff) | |
download | htanks-736ad91b328c23287b6065f6dc8f75c424d84b8b.tar htanks-736ad91b328c23287b6065f6dc8f75c424d84b8b.zip |
Hit tanks will die now.
Diffstat (limited to 'src')
-rw-r--r-- | src/HTanks.hs | 4 | ||||
-rw-r--r-- | src/Simulation.hs | 5 | ||||
-rw-r--r-- | src/Tank.hs | 3 |
3 files changed, 7 insertions, 5 deletions
diff --git a/src/HTanks.hs b/src/HTanks.hs index 63e647d..c7cf8a8 100644 --- a/src/HTanks.hs +++ b/src/HTanks.hs @@ -32,8 +32,8 @@ main = do [ SomePlayer $ DefaultPlayer S.empty 0 0 False , SomePlayer $ CPUPlayer 0 ]} - gameState = GameState {level = theLevel, tanks = [ Tank 5.0 5.0 0 0 2 270 False 3 1 5 - , Tank 5.0 3.5 0 0 2 270 False 3 1 5 + gameState = GameState {level = theLevel, tanks = [ Tank 5.0 5.0 0 0 2 270 False 3 1 5 1 + , Tank 5.0 3.5 0 0 2 270 False 3 1 5 1 ], bullets = [], textures = M.empty} runGame gameState $ do diff --git a/src/Simulation.hs b/src/Simulation.hs index c9810b3..5d2b47b 100644 --- a/src/Simulation.hs +++ b/src/Simulation.hs @@ -126,8 +126,9 @@ simulationStep = do leftbullets = collideBullets $ zipWith (\(left, bullet') bullet -> (left, bullet, bullet')) thebullets $ bullets state bt = hitBullets $ liftM2 (\(b, (_, b')) (t, t') -> (b, b', t, t')) (zip (bullets state) leftbullets) (zip (tanks state) newtanks) leftbullets2 = map (\(left, bullet) -> (left && (all (\(c, b, _) -> (b /= bullet) || (not c)) bt), bullet)) leftbullets + newtanks2 = map (\tank -> tank {tankLife = (tankLife tank) - (sum . map (\(c, _, t) -> if (t == tank && c) then 1 else 0) $ bt)}) newtanks - thetanks = map (\(tank, n) -> tank {tankBulletsLeft = (tankBulletsLeft tank) + (countLostTankBullets n leftbullets2)}) $ zip newtanks [0..] + thetanks = map (\(tank, n) -> tank {tankBulletsLeft = (tankBulletsLeft tank) + (countLostTankBullets n leftbullets2)}) $ zip newtanks2 [0..] in state {tanks = thetanks, bullets = newbullets ++ (map snd . filter fst $ leftbullets2)} @@ -146,6 +147,6 @@ simulationStep = do updateTank' game (player, tank) = let (p, angle, move, aangle, shoot) = playerUpdate player tank t = execState (updateTank game angle move aangle) tank - in (p, t, shoot) + in if (tankLife tank > 0) then (p, t, shoot) else (player, tank, False) countLostTankBullets n (x:xs) = (if ((not . fst $ x) && (n == (bulletTank . snd $ x))) then 1 else 0) + (countLostTankBullets n xs) countLostTankBullets n [] = 0 diff --git a/src/Tank.hs b/src/Tank.hs index 21bc0da..2fbf612 100644 --- a/src/Tank.hs +++ b/src/Tank.hs @@ -14,4 +14,5 @@ data Tank = Tank , tankBulletSpeed :: !Micro , tankBulletBounces :: !Int , tankBulletsLeft :: !Int - } deriving Show + , tankLife :: !Int + } deriving (Eq, Show) |