diff options
-rw-r--r-- | HTanks.hs | 36 | ||||
-rw-r--r-- | Render.hs | 12 | ||||
-rw-r--r-- | Tank.hs | 8 |
3 files changed, 31 insertions, 25 deletions
@@ -11,12 +11,12 @@ import GLX import Control.Concurrent (threadDelay) import Control.Monad.State import Data.Maybe -import System.Time +import Data.Time.Clock data MainState = MainState { driver :: !SomeDriver - , time :: !ClockTime + , time :: !UTCTime } newtype MainT m a = MainT (StateT MainState m a) @@ -33,8 +33,8 @@ main = do gl <- initGL glxDriver when (initialized gl) $ do - clockTime <- getClockTime - let mainState = MainState {driver = SomeDriver gl, time = clockTime} + currentTime <- getCurrentTime + let mainState = MainState {driver = SomeDriver gl, time = currentTime} gameState = GameState {level = testLevel, tanks = [Tank 0.0 0.0 0]} setup 800 600 @@ -42,8 +42,8 @@ main = do deinitGL gl -minFrameTime :: Integer -minFrameTime = 10 +minFrameTime :: NominalDiffTime +minFrameTime = 0.01 mainLoop :: Main () mainLoop = do @@ -55,27 +55,25 @@ mainLoop = do liftIO $ swapBuffers gl - newTime <- liftIO getClockTime - let td = timeDiff newTime t - when (td < minFrameTime) $ - liftIO $ threadDelay $ fromIntegral $ 1000*(minFrameTime - td) + rtime <- liftIO getCurrentTime + let drender = diffUTCTime rtime t + when (drender < minFrameTime) $ + liftIO $ threadDelay $ truncate $ 1e6*(minFrameTime - drender) - newTime <- liftIO getClockTime - let td = timeDiff newTime t + currenttime <- liftIO getCurrentTime + let d = round $ 1e3*(diffUTCTime currenttime t) - lift $ modify $ \state -> state {tanks = (Tank ((posx . head . tanks $ state)+0.0001*(fromIntegral td)) 0.0 0):(tail . tanks $ state)} + lift $ modify $ \state -> state {tanks = (Tank ((posx . head . tanks $ state)+(0.0001* fromIntegral d)) 0.0 0):(tail . tanks $ state)} - --liftIO $ print $ timeDiff newTime t + liftIO $ print $ d - modify $ \state -> state {time = newTime} + let newtime = addUTCTime ((1e-3)*(fromIntegral d)) t + + modify $ \state -> state {time = newtime} when run $ mainLoop -timeDiff :: ClockTime -> ClockTime -> Integer -timeDiff (TOD s1 ps1) (TOD s2 ps2) = (s1-s2)*1000 + (ps1-ps2)`div`1000000000 - - handleEvents :: Driver a => a -> IO Bool handleEvents gl = do event <- nextEvent gl @@ -9,6 +9,9 @@ import Tank import Control.Monad.State +import Data.Fixed +import Data.Ratio + import Graphics.Rendering.OpenGL.GL (($=), GLfloat) import Graphics.Rendering.OpenGL.GL.BeginEnd (renderPrimitive, PrimitiveMode(..)) import Graphics.Rendering.OpenGL.GL.CoordTrans (matrixMode, MatrixMode(..), viewport, Position(..), Size(..), loadIdentity, ortho) @@ -38,13 +41,16 @@ resize w h = do render :: Game () render = do tank <- liftM head $ gets tanks - let x = posx tank - y = posy tank + let x = toFloat . posx $ tank + y = toFloat . posy $ tank liftIO $ do clear [ColorBuffer] renderPrimitive Triangles $ do - vertex $ Vertex2 (x-0.5 :: GLfloat) (y+0.5 :: GLfloat) + vertex $ Vertex2 (x-0.5 :: GLfloat) (y-0.5 :: GLfloat) vertex $ Vertex2 (x+0.5 :: GLfloat) (y+0.5 :: GLfloat) vertex $ Vertex2 (x+0.5 :: GLfloat) (y-0.5 :: GLfloat) + +toFloat :: Real a => a -> GLfloat +toFloat = fromRational . toRational
\ No newline at end of file @@ -1,8 +1,10 @@ module Tank ( Tank(..) ) where +import Data.Fixed + data Tank = Tank - { posx :: !Float - , posy :: !Float - , dir :: !Float + { posx :: !Micro + , posy :: !Micro + , dir :: !Micro } deriving Show |