diff options
-rw-r--r-- | Render.hs | 45 |
1 files changed, 39 insertions, 6 deletions
@@ -18,12 +18,14 @@ import qualified Data.Map as M import Bindings.GLPng -import Graphics.Rendering.OpenGL.GL (($=), GLfloat, GLdouble) +import Graphics.Rendering.OpenGL.GL (($=), GLfloat, GLdouble, Capability(..)) import Graphics.Rendering.OpenGL.GL.BeginEnd (renderPrimitive, PrimitiveMode(..)) import Graphics.Rendering.OpenGL.GL.CoordTrans (matrixMode, MatrixMode(..), viewport, Position(..), Size(..), loadIdentity, ortho) import Graphics.Rendering.OpenGL.GL.Framebuffer (clear, ClearBuffer(..)) -import Graphics.Rendering.OpenGL.GL.Texturing.Objects (TextureObject(..)) +import Graphics.Rendering.OpenGL.GL.Texturing.Application (texture) +import Graphics.Rendering.OpenGL.GL.Texturing.Objects (textureBinding, TextureObject(..)) import Graphics.Rendering.OpenGL.GL.Texturing.Parameters (Repetition(..), Clamping(..), TextureFilter(..), MinificationFilter, MagnificationFilter) +import Graphics.Rendering.OpenGL.GL.Texturing.Specification (TextureTarget(..)) import Graphics.Rendering.OpenGL.GL.VertexSpec @@ -78,15 +80,46 @@ render = do tank <- liftM head $ gets tanks let x = fromReal . posx $ tank y = fromReal . posy $ tank + (lw, lh) <- gets level >>= \l -> return (fromIntegral . levelWidth $ l :: GLfloat, fromIntegral . levelHeight $ l :: GLfloat) + + textureWood <- getTexture TextureWood liftIO $ do clear [ColorBuffer] + loadIdentity + + texture Texture2D $= Enabled + textureBinding Texture2D $= Just textureWood + + renderPrimitive Quads $ do + texCoord $ TexCoord2 (0 :: GLfloat) (0 :: GLfloat) + vertex $ Vertex2 (-0.5*lw) (-0.5*lh) + + texCoord $ TexCoord2 0 lw + vertex $ Vertex2 (-0.5*lw) (0.5*lh) + + texCoord $ TexCoord2 lh lw + vertex $ Vertex2 (0.5*lw) (0.5*lh) + + texCoord $ TexCoord2 lh (0 :: GLfloat) + vertex $ Vertex2 (0.5*lw) (-0.5*lh) + + + texture Texture2D $= Disabled + renderPrimitive Quads $ do - vertex $ Vertex2 (x-0.5 :: GLfloat) (y-0.5 :: GLfloat) - vertex $ Vertex2 (x-0.5 :: GLfloat) (y+0.5 :: GLfloat) - vertex $ Vertex2 (x+0.5 :: GLfloat) (y+0.5 :: GLfloat) - vertex $ Vertex2 (x+0.5 :: GLfloat) (y-0.5 :: GLfloat) + texCoord $ TexCoord2 (0 :: GLfloat) (0 :: GLfloat) + vertex $ Vertex2 (x-0.5 :: GLfloat) (y-0.5 :: GLfloat) + + texCoord $ TexCoord2 (0 :: GLfloat) (1 :: GLfloat) + vertex $ Vertex2 (x-0.5 :: GLfloat) (y+0.5 :: GLfloat) + + texCoord $ TexCoord2 (1 :: GLfloat) (1 :: GLfloat) + vertex $ Vertex2 (x+0.5 :: GLfloat) (y+0.5 :: GLfloat) + + texCoord $ TexCoord2 (1 :: GLfloat) (0 :: GLfloat) + vertex $ Vertex2 (x+0.5 :: GLfloat) (y-0.5 :: GLfloat) fromReal :: (Real a, Fractional b) => a -> b fromReal = fromRational . toRational
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