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-rw-r--r--src/Collision.hs41
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diff --git a/src/Collision.hs b/src/Collision.hs
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+module Collision ( collisionTankBorder
+ ) where
+
+import Game
+
+import Data.Fixed
+import Data.Ratio
+
+tankWidth :: Micro
+tankWidth = 0.95
+
+tankLength :: Micro
+tankLength = 0.95
+
+collisionTankBorder :: Micro -> Micro -> Tank -> Tank
+collisionTankBorder lw lh tank = tank {tankX = newx, tankY = newy}
+ where
+ dir = (fromRational . toRational . tankDir $ tank)*pi/180
+ cosd = fromRational (round ((cos dir)*1000000)%1000000)
+ sind = fromRational (round ((sin dir)*1000000)%1000000)
+
+ points = [ (tankLength/2, tankWidth/2)
+ , (-tankLength/2, tankWidth/2)
+ , (-tankLength/2, -tankWidth/2)
+ , (tankLength/2, -tankWidth/2)
+ ]
+
+ rotp (x, y) = (cosd*x - sind*y, sind*x + cosd*y)
+ transp (x, y) = (x + tankX tank, y + tankY tank)
+
+ pointst = map (transp . rotp) points
+ minx = minimum $ map fst pointst
+ maxx = maximum $ map fst pointst
+ miny = minimum $ map snd pointst
+ maxy = maximum $ map snd pointst
+
+ dx = if minx < 0 then (-minx) else if maxx > lw then (-maxx+lw) else 0
+ dy = if miny < 0 then (-miny) else if maxy > lh then (-maxy+lh) else 0
+
+ newx = (tankX tank) + dx
+ newy = (tankY tank) + dy