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+module GLX ( glxDriver
+ ) where
+
+import GLDriver
+import Bindings.GLX
+
+import Control.Monad (when, unless)
+
+import Data.Bits ((.|.))
+import Data.Maybe (isJust)
+import Data.Ratio
+
+import Graphics.Rendering.OpenGL.GL (($=), GLdouble, GLfloat, Vector3(..), Capability(..))
+import Graphics.Rendering.OpenGL.GL.CoordTrans (matrixMode, MatrixMode(..), viewport, Position(..), Size(..), loadIdentity, ortho, translate)
+
+import Graphics.X11.Types
+import Graphics.X11.Xlib.Atom (internAtom)
+import Graphics.X11.Xlib.Display (defaultScreen, openDisplay, rootWindow)
+import Graphics.X11.Xlib.Event (XEventPtr, allocaXEvent, nextEvent, get_Window, get_EventType, pending)
+import Graphics.X11.Xlib.Extras (ClassHint(..), getEvent, ev_event_type, ev_width, ev_height, ev_keycode, ev_data, ev_x, ev_y, getWindowAttributes, wa_width, wa_height)
+import Graphics.X11.Xlib.Misc (keycodeToKeysym, setWMProtocols)
+import Graphics.X11.Xlib.Types
+import Graphics.X11.Xlib.Window (destroyWindow, mapWindow, storeName)
+
+import Foreign.Marshal.Utils (with)
+import Foreign.Ptr
+import Foreign.Storable
+
+
+
+data GLX = GLX
+ { glxDisplay :: !Display
+ , glxWindow :: !Window
+ , glxContext :: !Context
+ , glxDeleteWindow :: !Atom
+ , glxScale :: !Rational
+ , glxLevelWidth :: !Int
+ , glxLevelHeight :: !Int
+ }
+
+glxDriver :: Int -> Int -> GLX
+glxDriver w h = GLX
+ { glxDisplay = Display nullPtr
+ , glxWindow = 0
+ , glxContext = Context nullPtr
+ , glxDeleteWindow = 0
+ , glxScale = 1
+ , glxLevelWidth = w
+ , glxLevelHeight = h
+ }
+
+
+instance Driver GLX where
+ initialized glx = ((glxContext glx) /= (Context nullPtr))
+
+ initGL glx = do
+ when (initialized glx) $ fail "GLX already initialized"
+
+ disp <- openDisplay ""
+ delwnd <- internAtom disp "WM_DELETE_WINDOW" False
+ fbconfigs <- chooseFBConfig disp (fromIntegral . defaultScreen $ disp)
+ [ (renderType, rgbaBit)
+ , (drawableType, windowBit)
+ , (doublebuffer, 1)
+ , (xRenderable, 1)
+ , (depthSize, 1)
+ , (stencilSize, 1)
+ ]
+ visualinfo <- getVisualFromFBConfig disp (head fbconfigs)
+ rootwindow <- rootWindow disp (fromIntegral $ viScreen visualinfo)
+ cmap <- createColormap disp rootwindow (viVisual visualinfo) allocNone
+
+ let swa = nullSetWindowAttributes {swaColormap = cmap, swaEventMask = structureNotifyMask .|. keyPressMask .|. keyReleaseMask .|. pointerMotionMask .|. buttonPressMask}
+
+ wnd <- with swa $ \swaptr ->
+ createWindow disp rootwindow 0 0 800 600 0 (fromIntegral $ viDepth visualinfo) inputOutput (viVisual visualinfo) (cWBorderPixel.|.cWColormap.|.cWEventMask) swaptr
+
+ setClassHint disp wnd (ClassHint "HTanks" "htanks")
+ setWMProtocols disp wnd [delwnd]
+
+ storeName disp wnd "HTanks"
+
+ mapWindow disp wnd
+
+ waitForMapNotify disp wnd
+
+ ctx <- with visualinfo $ \vi -> createContext disp vi (Context nullPtr) True
+ makeCurrent disp wnd ctx
+
+ wa <- getWindowAttributes disp wnd
+ s <- resize (glxLevelWidth glx) (glxLevelHeight glx) (fromIntegral . wa_width $ wa) (fromIntegral . wa_height $ wa)
+
+ return glx
+ { glxDisplay = disp
+ , glxWindow = wnd
+ , glxContext = ctx
+ , glxDeleteWindow = delwnd
+ , glxScale = s
+ }
+
+ deinitGL glx = do
+ destroyWindow (glxDisplay glx) (glxWindow glx)
+ destroyContext (glxDisplay glx) (glxContext glx)
+
+ swapBuffers glx = Bindings.GLX.swapBuffers (glxDisplay glx) (glxWindow glx)
+
+ nextEvent glx = allocaXEvent $ nextEvent' glx
+
+
+nextEvent' :: GLX -> XEventPtr -> IO (GLX, Maybe SomeEvent)
+nextEvent' glx xevent = do
+ p <- pending $ glxDisplay glx
+ if (p > 0) then do
+ Graphics.X11.Xlib.Event.nextEvent (glxDisplay glx) xevent
+ (newglx, ev) <- handleEvent glx xevent
+
+ if isJust ev then
+ return (newglx, ev)
+ else
+ nextEvent' newglx xevent
+ else
+ return (glx, Nothing)
+
+
+handleEvent :: GLX -> XEventPtr -> IO (GLX, Maybe SomeEvent)
+handleEvent glx xevent = do
+ event <- getEvent xevent
+ let evtype = ev_event_type event
+ case () of
+ _ | evtype == configureNotify -> do
+ s <- resize (glxLevelWidth glx) (glxLevelHeight glx) (fromIntegral . ev_width $ event) (fromIntegral . ev_height $ event)
+ return (glx {glxScale = s}, Nothing)
+ | evtype == keyPress -> do
+ keysym <- keycodeToKeysym (glxDisplay glx) (ev_keycode event) 0
+ case () of
+ _ | keysym == xK_Escape -> return (glx, Just $ SomeEvent QuitEvent)
+ | keysym == xK_Up -> return (glx, Just $ SomeEvent $ KeyPressEvent KeyUp)
+ | keysym == xK_Down -> return (glx, Just $ SomeEvent $ KeyPressEvent KeyDown)
+ | keysym == xK_Left -> return (glx, Just $ SomeEvent $ KeyPressEvent KeyLeft)
+ | keysym == xK_Right -> return (glx, Just $ SomeEvent $ KeyPressEvent KeyRight)
+ | keysym == xK_w -> return (glx, Just $ SomeEvent $ KeyPressEvent KeyUp)
+ | keysym == xK_s -> return (glx, Just $ SomeEvent $ KeyPressEvent KeyDown)
+ | keysym == xK_a -> return (glx, Just $ SomeEvent $ KeyPressEvent KeyLeft)
+ | keysym == xK_d -> return (glx, Just $ SomeEvent $ KeyPressEvent KeyRight)
+ | otherwise -> return (glx, Nothing)
+ | evtype == keyRelease -> do
+ keysym <- keycodeToKeysym (glxDisplay glx) (ev_keycode event) 0
+ case () of
+ _ | keysym == xK_Up -> return (glx, Just $ SomeEvent $ KeyReleaseEvent KeyUp)
+ | keysym == xK_Down -> return (glx, Just $ SomeEvent $ KeyReleaseEvent KeyDown)
+ | keysym == xK_Left -> return (glx, Just $ SomeEvent $ KeyReleaseEvent KeyLeft)
+ | keysym == xK_Right -> return (glx, Just $ SomeEvent $ KeyReleaseEvent KeyRight)
+ | keysym == xK_w -> return (glx, Just $ SomeEvent $ KeyReleaseEvent KeyUp)
+ | keysym == xK_s -> return (glx, Just $ SomeEvent $ KeyReleaseEvent KeyDown)
+ | keysym == xK_a -> return (glx, Just $ SomeEvent $ KeyReleaseEvent KeyLeft)
+ | keysym == xK_d -> return (glx, Just $ SomeEvent $ KeyReleaseEvent KeyRight)
+ | otherwise -> return (glx, Nothing)
+ | evtype == clientMessage -> do
+ if ((glxDeleteWindow glx) == (fromIntegral . head . ev_data $ event))
+ then
+ return (glx, Just $ SomeEvent QuitEvent)
+ else
+ return (glx, Nothing)
+ | evtype == motionNotify -> do
+ (x, y) <- windowToGameCoords glx (ev_x event) (ev_y event)
+ wa <- getWindowAttributes (glxDisplay glx) (glxWindow glx)
+ return (glx, Just $ SomeEvent $ MouseMotionEvent x y)
+ | evtype == buttonPress -> do
+ (x, y) <- windowToGameCoords glx (ev_x event) (ev_y event)
+ wa <- getWindowAttributes (glxDisplay glx) (glxWindow glx)
+ return (glx, Just $ SomeEvent $ MousePressEvent x y)
+
+ | otherwise -> return (glx, Nothing)
+
+
+windowToGameCoords :: Integral a => GLX -> a -> a -> IO (Float, Float)
+windowToGameCoords glx x y = getWindowAttributes (glxDisplay glx) (glxWindow glx) >>= \wa ->
+ let w = fromIntegral . wa_width $ wa
+ h = fromIntegral . wa_height $ wa
+ in return (((-w/2 + wx)/s + lw/2), ((h/2 - wy)/s + lh/2))
+ where s = fromRational . glxScale $ glx
+ lw = fromIntegral . glxLevelWidth $ glx
+ lh = fromIntegral . glxLevelHeight $ glx
+ wx = fromIntegral x
+ wy = fromIntegral y
+
+
+resize :: Int -> Int -> Int -> Int -> IO Rational
+resize lw lh w h = do
+ let aspect = (fromIntegral w)%(fromIntegral h)
+ s = (max ((fromIntegral lw)/aspect) (fromIntegral lh))/2
+ sf = fromRational s
+ aspectf = fromRational aspect
+
+ matrixMode $= Projection
+ loadIdentity
+ ortho (-sf*aspectf) (sf*aspectf) (-sf) sf (-1) 1
+ translate $ Vector3 (-(fromIntegral lw)/2) (-(fromIntegral lh)/2) (0 :: GLfloat)
+
+ matrixMode $= Modelview 0
+
+ viewport $= ((Position 0 0), (Size (fromIntegral w) (fromIntegral h)))
+
+ return $ (fromIntegral h)/(2*s)
+
+waitForMapNotify :: Display -> Window -> IO ()
+waitForMapNotify disp wnd = allocaXEvent waitForMapNotify'
+ where
+ waitForMapNotify' event = do
+ Graphics.X11.Xlib.Event.nextEvent disp event
+ window <- get_Window event
+ eventType <- get_EventType event
+ unless (window == wnd && eventType == mapNotify) $
+ waitForMapNotify' event