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+{-# LANGUAGE GeneralizedNewtypeDeriving #-}
+
+module Game ( Tank(..)
+ , Shoot(..)
+ , GameState(..)
+ , Game
+ , runGame
+ ) where
+
+import Level
+import Texture
+
+import Control.Monad
+import Control.Monad.State
+import Data.Fixed
+import qualified Data.Map as M
+
+
+data Tank = Tank
+ { tankX :: !Micro
+ , tankY :: !Micro
+ , tankDir :: !Micro
+ , tankAim :: !Micro
+ , tankSpeed :: !Micro
+ , tankTurnspeed :: !Micro
+ , tankMoving :: !Bool
+ , tankShootSpeed :: !Micro
+ , tankShootBounces :: !Int
+ , tankShootsLeft :: !Int
+ } deriving Show
+
+data Shoot = Shoot
+ { shootX :: !Micro
+ , shootY :: !Micro
+ , shootDir :: !Micro
+ , shootSpeed :: !Micro
+ , shootBouncesLeft :: !Int
+ , shootTank :: !Int
+ } deriving Show
+
+data GameState = GameState
+ { level :: !Level
+ , tanks :: ![Tank]
+ , shoots :: ![Shoot]
+ , textures :: !(M.Map Texture TextureObject)
+ } deriving (Show)
+
+newtype Game a = Game (StateT GameState IO a)
+ deriving (Monad, MonadIO, MonadState GameState)
+
+runGame :: GameState -> Game a -> IO (a, GameState)
+runGame st (Game a) = runStateT a st