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-rw-r--r--src/Render.hs48
1 files changed, 1 insertions, 47 deletions
diff --git a/src/Render.hs b/src/Render.hs
index 356310f..32173c1 100644
--- a/src/Render.hs
+++ b/src/Render.hs
@@ -3,7 +3,6 @@ module Render ( setup
) where
-import Paths_htanks
import Game
import MainLoop
import Level
@@ -36,18 +35,6 @@ import Graphics.Rendering.OpenGL.GL.Texturing.Specification (TextureTarget(..))
import Graphics.Rendering.OpenGL.GL.VertexArrays (clientState, ClientArrayType(..))
import Graphics.Rendering.OpenGL.GL.VertexSpec
-import Foreign.ForeignPtr
-import Foreign.Marshal.Array
-
-
-texturePath :: Texture -> IO FilePath
-texturePath t = getDataFileName $ path t
- where
- path TextureWood = "tex/Wood.png"
- path TextureTank = "tex/Tank.png"
- path TextureCannon = "tex/Cannon.png"
- path TextureBullet = "tex/Bullet.png"
- path TextureCrosshair = "tex/Crosshair.png"
getTexture :: Texture -> Main TextureObject
getTexture t = do
@@ -63,11 +50,6 @@ getTexture t = do
modify $ \state -> state {textures = M.insert t tex ts}
return tex
-modelPath :: Model -> IO FilePath
-modelPath t = getDataFileName $ path t
- where
- path ModelTank = "model/tank.obj"
-
getModel :: Model -> Main InterleavedObj
getModel m = do
ms <- gets models
@@ -176,19 +158,6 @@ render = do
rotate 90 $ Vector3 1 0 (0 :: GLfloat)
drawObject modelTank 1
- {-unsafeRenderPrimitive Quads $ do
- texCoord $ TexCoord2 (0 :: GLfloat) (0 :: GLfloat)
- vertex $ Vertex2 (-0.5 :: GLfloat) (-0.5 :: GLfloat)
-
- texCoord $ TexCoord2 (0 :: GLfloat) (1 :: GLfloat)
- vertex $ Vertex2 (-0.5 :: GLfloat) (0.5 :: GLfloat)
-
- texCoord $ TexCoord2 (1 :: GLfloat) (1 :: GLfloat)
- vertex $ Vertex2 (0.5 :: GLfloat) (0.5 :: GLfloat)
-
- texCoord $ TexCoord2 (1 :: GLfloat) (0 :: GLfloat)
- vertex $ Vertex2 (0.5 :: GLfloat) (-0.5 :: GLfloat)-}
-
rotate (rotAim-rotDir) $ Vector3 0 0 (1 :: GLfloat)
--textureBinding Texture2D $= Just textureCannon
@@ -196,22 +165,7 @@ render = do
unsafePreservingMatrix $ do
rotate 90 $ Vector3 1 0 (0 :: GLfloat)
drawObject modelTank 0
-
-
- {-unsafeRenderPrimitive Quads $ do
- texCoord $ TexCoord2 (0 :: GLfloat) (0 :: GLfloat)
- vertex $ Vertex2 (-0.5 :: GLfloat) (-0.5 :: GLfloat)
-
- texCoord $ TexCoord2 (0 :: GLfloat) (1 :: GLfloat)
- vertex $ Vertex2 (-0.5 :: GLfloat) (0.5 :: GLfloat)
-
- texCoord $ TexCoord2 (1 :: GLfloat) (1 :: GLfloat)
- vertex $ Vertex2 (0.5 :: GLfloat) (0.5 :: GLfloat)
-
- texCoord $ TexCoord2 (1 :: GLfloat) (0 :: GLfloat)
- vertex $ Vertex2 (0.5 :: GLfloat) (-0.5 :: GLfloat)-}
-
texture Texture2D $= Enabled
forM_ bulletlist $ \bullet -> unsafePreservingMatrix $ do
@@ -219,7 +173,7 @@ render = do
y = realToFrac . bulletY $ bullet
rotDir = realToFrac . bulletDir $ bullet
- translate $ Vector3 x y (0.1 :: GLfloat)
+ translate $ Vector3 x y (0.2 :: GLfloat)
rotate 30 $ Vector3 1 0 (0 :: GLfloat)
rotate rotDir $ Vector3 0 0 (1 :: GLfloat)