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Haskell-Klon von WiiPlay Tanks
Matthias Schiffer <mschiffer@universe-factory.net>
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2010-03-08
Limit number of bullets/tank; save tank number with shoot
Matthias Schiffer
2010-03-08
Shooting is possible now
Matthias Schiffer
2010-03-08
Added bullet texture and movement; restructured game state
Matthias Schiffer
2010-03-08
Re-re-corrected coordinates ...
Matthias Schiffer
2010-03-08
Re-corrected coordinates... and new tank texture
Matthias Schiffer
2010-03-08
Corrected some coordinate calculations
Matthias Schiffer
2010-03-06
Set correct scale with tiling window managers
Matthias Schiffer
2010-03-05
Aim with mouse in DefaultPlayer
Matthias Schiffer
2010-03-05
Render cannon direction; handle resize in GLX driver
Matthias Schiffer
2010-03-02
Added dump CPU player
Matthias Schiffer
2010-03-02
New generic player implementation
Matthias Schiffer
2010-03-02
Implemented correct turning
Matthias Schiffer
2010-03-02
Use double buffers fbconfig
Matthias Schiffer
2010-02-25
Tidied up makefile and added clean target
Matthias Schiffer
2010-02-25
Fixed event handling bug; don't provide generated bindings in git as they ↵
Matthias Schiffer
are probably not 64-bit clean
2010-02-25
Renamed some files and added Makefile
Matthias Schiffer
2010-02-25
Added tank texture and turn to drive direction
Matthias Schiffer
2010-02-25
Render floor
Matthias Schiffer
2010-02-25
Cache textures in game state
Matthias Schiffer
2010-02-25
Added texture loading
Matthias Schiffer
2010-02-24
Added keyboard events
Matthias Schiffer
2010-02-24
Used fixed point numbers for coordinates
Matthias Schiffer
2010-02-23
Use state monad to hold main loop state
Matthias Schiffer
2010-02-23
Update viewport on resize
Matthias Schiffer
2010-02-23
Added buffer swap and some other things to the GLX backend and main loop
Matthias Schiffer
2010-02-22
Handle quit events
Matthias Schiffer
2010-02-22
Free foreign pointers
Matthias Schiffer
2010-02-22
Added simple main loop
Matthias Schiffer
2010-02-22
Initial commit
Matthias Schiffer