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2011-06-26Refactored to/fromVector functionsHEADmasterMatthias Schiffer
2011-06-26Express >< operator more elegantMatthias Schiffer
2011-06-26Reworked Transform as a type classMatthias Schiffer
2011-06-24Consider bullet diameter in tank/bullet collision testsMatthias Schiffer
2011-06-24Added Transformable class to simplify collision calculationMatthias Schiffer
2011-01-03Added some fixes for current opengl libraryMatthias Schiffer
2010-04-16Properly align bullet modelMatthias Schiffer
2010-04-16Adapted to obj-model-opengl renameMatthias Schiffer
2010-04-16Added more models and render with perspective transform nowMatthias Schiffer
2010-04-14Added tank texturesMatthias Schiffer
2010-04-12Simplified texture and model loading; also use crosshair for DefaultPlayerMatthias Schiffer
2010-04-12Some improvements on coordinate calculation & player renderingMatthias Schiffer
2010-04-12Added lightingMatthias Schiffer
2010-04-12Added 3D modelsMatthias Schiffer
2010-04-11Restructured Simulation moduleMatthias Schiffer
2010-04-11Removed IO from Game monadMatthias Schiffer
2010-04-10Renamed WiimotePlayer to HWiidPlayerMatthias Schiffer
2010-04-10WiimotePlayer: Adapted to HWiid name changesMatthias Schiffer
2010-04-10WiimotePlayer: Smooth IR aimingMatthias Schiffer
2010-04-10Added player cursorMatthias Schiffer
2010-04-10WiimotePlayer: Use IR sensor for aimingMatthias Schiffer
2010-04-10WiimotePlayer: Handle IR signalMatthias Schiffer
2010-04-08Added nunchuk supportMatthias Schiffer
2010-04-07Use system sleep functions as threadDelay sleep to long without -threadedMatthias Schiffer
2010-04-07Added Wiimote supportMatthias Schiffer
2010-03-18Hit tanks will die now.Matthias Schiffer
2010-03-18Added bullet/tank collision; reduced tick countMatthias Schiffer
2010-03-17Some optimizationsMatthias Schiffer
2010-03-16Added bullet/bullet collisionMatthias Schiffer
2010-03-15Reorganized code to add Debris classMatthias Schiffer
2010-03-09Nice tank-border collision detectionMatthias Schiffer
2010-03-09Moved parts of Main to Simulation moduleMatthias Schiffer
2010-03-09Raise number of left bullets after a bullet explodedMatthias Schiffer
2010-03-09Reflect bullets at the level borderMatthias Schiffer
2010-03-09Renamed shoot to bulletMatthias Schiffer
2010-03-09Moved source files to src directoryMatthias Schiffer
2010-03-09Renamed some Tank and Shoot accessorsMatthias Schiffer
2010-03-09Get texture paths through cabalMatthias Schiffer
2010-03-09Migrated from Make to CabalMatthias Schiffer
2010-03-08Limit number of bullets/tank; save tank number with shootMatthias Schiffer
2010-03-08Shooting is possible nowMatthias Schiffer
2010-03-08Added bullet texture and movement; restructured game stateMatthias Schiffer
2010-03-08Re-re-corrected coordinates ...Matthias Schiffer
2010-03-08Re-corrected coordinates... and new tank textureMatthias Schiffer
2010-03-08Corrected some coordinate calculationsMatthias Schiffer
2010-03-06Set correct scale with tiling window managersMatthias Schiffer
2010-03-05Aim with mouse in DefaultPlayerMatthias Schiffer
2010-03-05Render cannon direction; handle resize in GLX driverMatthias Schiffer
2010-03-02Added dump CPU playerMatthias Schiffer
2010-03-02New generic player implementationMatthias Schiffer