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2010-04-10WiimotePlayer: Smooth IR aimingMatthias Schiffer
2010-04-10Added player cursorMatthias Schiffer
2010-04-10WiimotePlayer: Use IR sensor for aimingMatthias Schiffer
2010-04-10WiimotePlayer: Handle IR signalMatthias Schiffer
2010-04-08Added nunchuk supportMatthias Schiffer
2010-04-07Use system sleep functions as threadDelay sleep to long without -threadedMatthias Schiffer
2010-04-07Added Wiimote supportMatthias Schiffer
2010-03-18Hit tanks will die now.Matthias Schiffer
2010-03-18Added bullet/tank collision; reduced tick countMatthias Schiffer
2010-03-17Some optimizationsMatthias Schiffer
2010-03-16Added bullet/bullet collisionMatthias Schiffer
2010-03-15Reorganized code to add Debris classMatthias Schiffer
2010-03-09Nice tank-border collision detectionMatthias Schiffer
2010-03-09Moved parts of Main to Simulation moduleMatthias Schiffer
2010-03-09Raise number of left bullets after a bullet explodedMatthias Schiffer
2010-03-09Reflect bullets at the level borderMatthias Schiffer
2010-03-09Renamed shoot to bulletMatthias Schiffer
2010-03-09Moved source files to src directoryMatthias Schiffer
2010-03-09Renamed some Tank and Shoot accessorsMatthias Schiffer
2010-03-09Get texture paths through cabalMatthias Schiffer
2010-03-09Migrated from Make to CabalMatthias Schiffer
2010-03-08Limit number of bullets/tank; save tank number with shootMatthias Schiffer
2010-03-08Shooting is possible nowMatthias Schiffer
2010-03-08Added bullet texture and movement; restructured game stateMatthias Schiffer
2010-03-08Re-re-corrected coordinates ...Matthias Schiffer
2010-03-08Re-corrected coordinates... and new tank textureMatthias Schiffer
2010-03-08Corrected some coordinate calculationsMatthias Schiffer
2010-03-06Set correct scale with tiling window managersMatthias Schiffer
2010-03-05Aim with mouse in DefaultPlayerMatthias Schiffer
2010-03-05Render cannon direction; handle resize in GLX driverMatthias Schiffer
2010-03-02Added dump CPU playerMatthias Schiffer
2010-03-02New generic player implementationMatthias Schiffer
2010-03-02Implemented correct turningMatthias Schiffer
2010-03-02Use double buffers fbconfigMatthias Schiffer
2010-02-25Tidied up makefile and added clean targetMatthias Schiffer
2010-02-25Fixed event handling bug; don't provide generated bindings in git as they ↵Matthias Schiffer
are probably not 64-bit clean
2010-02-25Renamed some files and added MakefileMatthias Schiffer
2010-02-25Added tank texture and turn to drive directionMatthias Schiffer
2010-02-25Render floorMatthias Schiffer
2010-02-25Cache textures in game stateMatthias Schiffer
2010-02-25Added texture loadingMatthias Schiffer
2010-02-24Added keyboard eventsMatthias Schiffer
2010-02-24Used fixed point numbers for coordinatesMatthias Schiffer
2010-02-23Use state monad to hold main loop stateMatthias Schiffer
2010-02-23Update viewport on resizeMatthias Schiffer
2010-02-23Added buffer swap and some other things to the GLX backend and main loopMatthias Schiffer
2010-02-22Handle quit eventsMatthias Schiffer
2010-02-22Free foreign pointersMatthias Schiffer
2010-02-22Added simple main loopMatthias Schiffer
2010-02-22Initial commitMatthias Schiffer