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Haskell-Klon von WiiPlay Tanks
Matthias Schiffer <mschiffer@universe-factory.net>
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Render.hs
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2010-03-09
Moved source files to src directory
Matthias Schiffer
2010-03-09
Renamed some Tank and Shoot accessors
Matthias Schiffer
2010-03-09
Get texture paths through cabal
Matthias Schiffer
2010-03-08
Added bullet texture and movement; restructured game state
Matthias Schiffer
2010-03-08
Corrected some coordinate calculations
Matthias Schiffer
2010-03-05
Aim with mouse in DefaultPlayer
Matthias Schiffer
2010-03-05
Render cannon direction; handle resize in GLX driver
Matthias Schiffer
2010-03-02
Added dump CPU player
Matthias Schiffer
2010-02-25
Added tank texture and turn to drive direction
Matthias Schiffer
2010-02-25
Render floor
Matthias Schiffer
2010-02-25
Cache textures in game state
Matthias Schiffer
2010-02-25
Added texture loading
Matthias Schiffer
2010-02-24
Used fixed point numbers for coordinates
Matthias Schiffer
2010-02-23
Use state monad to hold main loop state
Matthias Schiffer
2010-02-23
Update viewport on resize
Matthias Schiffer
2010-02-23
Added buffer swap and some other things to the GLX backend and main loop
Matthias Schiffer