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{-# LANGUAGE GeneralizedNewtypeDeriving #-}
module Game ( Tank(..)
, Shoot(..)
, GameState(..)
, Game
, runGame
) where
import Level
import Texture
import Control.Monad
import Control.Monad.State
import Data.Fixed
import qualified Data.Map as M
data Tank = Tank
{ posx :: !Micro
, posy :: !Micro
, dir :: !Micro
, aim :: !Micro
, speed :: !Micro
, turnspeed :: !Micro
, moving :: !Bool
, tankShootSpeed :: !Micro
, tankShootBounces :: !Int
} deriving Show
data Shoot = Shoot
{ shootX :: !Micro
, shootY :: !Micro
, shootDir :: !Micro
, shootSpeed :: !Micro
, bouncesLeft :: !Int
} deriving Show
data GameState = GameState
{ level :: !Level
, tanks :: ![Tank]
, shoots :: ![Shoot]
, textures :: !(M.Map Texture TextureObject)
} deriving (Show)
newtype Game a = Game (StateT GameState IO a)
deriving (Monad, MonadIO, MonadState GameState)
runGame :: GameState -> Game a -> IO (a, GameState)
runGame st (Game a) = runStateT a st
|