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import Game
import Level
import Tank
import GLDriver
import GLX
import Control.Concurrent (threadDelay)
import Control.Monad.State
import Data.Maybe
main :: IO ()
main = do
gl <- initGL glxDriver
let gameState = GameState {level = testLevel, tanks = [Tank 0.5 0.5 0]}
(_, gameState) <- runGame gameState $ mainLoop gl
print $ tanks gameState
mainLoop :: Driver a => a -> Game ()
mainLoop gl = do
run <- liftIO $ handleEvents gl
liftIO $ threadDelay 10000
when run $ mainLoop gl
handleEvents :: Driver a => a -> IO Bool
handleEvents gl = do
event <- nextEvent gl
if (isJust event)
then
handleEvent $ fromJust event
else
return True
handleEvent :: SomeEvent -> IO Bool
handleEvent ev = return True
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