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{-# LANGUAGE PatternGuards, GeneralizedNewtypeDeriving #-}

import Game
import Level
import Render
import Tank

import GLDriver
import GLX

import Control.Concurrent (threadDelay)
import Control.Monad.State
import Data.Maybe
import qualified Data.Map as M
import Data.Ratio
import qualified Data.Set as S
import Data.Time.Clock


data MainState = MainState
               { run      :: !Bool
               , driver   :: !SomeDriver
               , time     :: !UTCTime
               , keyset   :: !(S.Set Key)
               }

newtype MainT m a = MainT (StateT MainState m a)
    deriving (Monad, MonadState MainState, MonadIO, MonadTrans)

type Main = MainT Game

runMain :: MainState -> Main a -> Game (a, MainState)
runMain st (MainT a) = runStateT a st


main :: IO ()
main = do
  gl <- initGL glxDriver
  
  when (initialized gl) $ do
         currentTime <- getCurrentTime
         let mainState = MainState {run = True, driver = SomeDriver gl, time = currentTime, keyset = S.empty}
             gameState = GameState {level = testLevel, tanks = [Tank 0.0 0.0 0 0 2], textures = M.empty}
         
         runGame gameState $ do
                            setup 800 600
                            runMain mainState mainLoop
         
         deinitGL gl

minFrameTime :: NominalDiffTime
minFrameTime = 0.01

mainLoop :: Main ()
mainLoop = do
  gl <- gets driver
  t <- gets time
  handleEvents
  
  lift render
  
  liftIO $ swapBuffers gl
  
  rtime <- liftIO getCurrentTime
  let drender = diffUTCTime rtime t
  when (drender < minFrameTime) $
       liftIO $ threadDelay $ truncate $ 1e6*(minFrameTime - drender)
  
  currenttime <- liftIO getCurrentTime
  let d = round $ 1e3*(diffUTCTime currenttime t)
  
  replicateM_ d simulationStep
  --liftIO $ print $ d
  
  let newtime = addUTCTime ((1e-3)*(fromIntegral d)) t
  
  modify $ \state -> state {time = newtime}
  
  runnext <- gets run
  when runnext mainLoop


simulationStep :: Main ()
simulationStep = do
  keys <- gets keyset
  
  let x = (if (S.member KeyLeft keys) then (-1) else 0) + (if (S.member KeyRight keys) then 1 else 0)
      y = (if (S.member KeyDown keys) then (-1) else 0) + (if (S.member KeyUp keys) then 1 else 0)
  
  let lengthsq = ((x*x)+(y*y))
  
  when (lengthsq /= 0) $ do
                   let length = sqrt lengthsq
                   
                   oldtank <- lift $ gets (head . tanks)
                   
                   let dx = (speed oldtank) * fromRational (round (x*1000/length)%1000000)
                       dy = (speed oldtank) * fromRational (round (y*1000/length)%1000000)
                   
                   let tank = oldtank {posx = dx + posx oldtank, posy = dy + posy oldtank, dir = fromRational $ round ((atan2 y x)*1000000*180/pi)%1000000}
                   
                   lift $ modify $ \state -> state {tanks = tank:(tail . tanks $ state)}


handleEvents :: Main ()
handleEvents = do
  event <- gets driver >>= liftIO . nextEvent
  when (isJust event) $
      handleEvent $ fromJust event

handleEvent :: SomeEvent -> Main ()
handleEvent ev
    | Just (ResizeEvent w h)     <- fromEvent ev = lift $ resize w h
    | Just (KeyPressEvent key)   <- fromEvent ev = modify $ \state -> state {keyset = S.insert key (keyset state)}
    | Just (KeyReleaseEvent key) <- fromEvent ev = modify $ \state -> state {keyset = S.delete key (keyset state)}
    | Just QuitEvent             <- fromEvent ev = modify $ \state -> state {run = False}
    | otherwise = return ()