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HSCFILES = Bindings/GLX.hsc Bindings/GLPng.hsc
HSFILES = $(HSCFILES:%.hsc=%.hs) GLDriver.hs GLX.hs Texture.hs Tank.hs Level.hs Game.hs Render.hs HTanks.hs
all: HTanks
HTanks : $(HSFILES)
ghc -threaded --make HTanks -lGL -lglpng
%.hs : %.hsc
hsc2hs $<
clean :
rm -f HTanks $(HSFILES:%.hs=%.o) $(HSFILES:%.hs=%.hi) $(HSCFILES:%.hsc=%.hs)
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