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{-# LANGUAGE DeriveDataTypeable #-}
module CPUPlayer ( CPUPlayer(..)
) where
import Data.Fixed
import Data.Ratio ((%))
import Data.Typeable
import GLDriver
import Player
data CPUPlayer = CPUPlayer Micro
deriving (Typeable, Show)
instance Player CPUPlayer where
-- playerUpdate (CPUPlayer angle) _ = return (CPUPlayer (if (angle+0.2) > 180 then angle-359.8 else angle+0.2), Just angle, True, Just (-angle), ((fromIntegral . round $ angle) == angle) && ((round $ angle) `mod` 2 == 0))
playerUpdate (CPUPlayer angle) _ = return (CPUPlayer (if (angle+0.2) > 180 then angle-359.8 else angle+0.2), Just angle, True, Just (-angle), False)
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