summaryrefslogtreecommitdiffstats
path: root/src/Collision.hs
blob: 19e6ef596cbdb3e311ca31de1b566239f272bc2f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
module Collision ( collisionTankBorder
                 , collisionBulletBullet
                 , collisionBulletTank
                 ) where

import Tank
import Game
import Transformable

import qualified Vector as V
import Data.VectorSpace

tankWidth :: Coord
tankWidth = 0.4

tankLength :: Coord
tankLength = 0.95

bulletDiameter :: Coord
bulletDiameter = 0.05

collisionTankBorder :: Coord -> Coord -> Tank -> Tank
collisionTankBorder lw lh tank = V.Vector dx dy >< tank
  where
    corners = [ V.Vector (tankLength/2) (tankWidth/2)
              , V.Vector (-tankLength/2) (tankWidth/2)
              , V.Vector (-tankLength/2) (-tankWidth/2)
              , V.Vector (tankLength/2) (-tankWidth/2)
              ]
    
    rotp v = tankDir tank >< v
    transp v = v >< tankPos tank
    
    points = map (transp . rotp) corners
    minx = minimum $ map V.vertexX points
    maxx = maximum $ map V.vertexX points
    miny = minimum $ map V.vertexY points
    maxy = maximum $ map V.vertexY points
    
    dx = if minx < 0 then (-minx) else if maxx > lw then (-maxx+lw) else 0
    dy = if miny < 0 then (-miny) else if maxy > lh then (-maxy+lh) else 0

collisionBulletBullet :: (Bullet, Bullet) -> (Bullet, Bullet) -> Bool
collisionBulletBullet (b1, b1') (b2, b2') = distancesq < (bulletDiameter^2)
  where
    distancesq = (bulletX b1' - bulletX b2')^2 + (bulletY b1' - bulletY b2')^2

collisionBulletTank :: (Bullet, Bullet) -> (Tank, Tank) -> Bool
collisionBulletTank (b, b') (tank, tank') = (not ((between bx minx maxx) && (between by miny maxy))) && ((between bx' minx maxx) && (between by' miny maxy))
  where
    between x a b = x >= a && x <= b
          
    rotp t v = tankDir t >:< v
    transp t v = V.diffV (tankPos t) v
      
    V.Vector bx by = (rotp tank) . (transp tank) $ bulletPos b
    V.Vector bx' by' = (rotp tank') . (transp tank') $ bulletPos b'
      
    minx = -(tankLength+bulletDiameter)/2
    maxx = (tankLength+bulletDiameter)/2
    miny = -(tankWidth+bulletDiameter)/2
    maxy = (tankWidth+bulletDiameter)/2

collisionTankTank :: ((Tank, Tank), (Tank, Tank)) -> (Tank, Tank)
collisionTankTank ((t1, t1'), (t2, t2')) = (t1'', t2'')
  where
    t1'' = t1'
    t2'' = t2'