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module GLX ( glxDriver
           ) where

import GLDriver
import Bindings.GLX

import Control.Monad (when, unless)

import Data.Bits ((.|.))
import Data.Maybe (isJust)
import Data.Ratio

import Graphics.Rendering.OpenGL.GL (($=), GLdouble, GLfloat, Vector3(..), Capability(..))
import Graphics.Rendering.OpenGL.GL.CoordTrans (matrixMode, MatrixMode(..), viewport, Position(..), Size(..), loadIdentity, ortho, translate, scale, rotate, frustum)

import Graphics.X11.Types
import Graphics.X11.Xlib.Atom (internAtom)
import Graphics.X11.Xlib.Color (queryColor)
import Graphics.X11.Xlib.Display (defaultScreen, openDisplay, rootWindow, whitePixel)
import Graphics.X11.Xlib.Event (XEventPtr, allocaXEvent, nextEvent, get_Window, get_EventType, pending, sync)
import Graphics.X11.Xlib.Extras (ClassHint(..), getEvent, ev_event_type, ev_width, ev_height, ev_keycode, ev_data, ev_x, ev_y, getWindowAttributes, wa_width, wa_height)
import Graphics.X11.Xlib.Misc (keycodeToKeysym, setWMProtocols, createPixmap, createPixmapCursor, defineCursor)
import Graphics.X11.Xlib.Types
import Graphics.X11.Xlib.Window (destroyWindow, mapWindow, storeName)

import Foreign.Marshal.Utils (with)
import Foreign.Ptr
import Foreign.Storable



data GLX = GLX
    { glxDisplay     :: !Display
    , glxWindow      :: !Window
    , glxContext     :: !Context
    , glxDeleteWindow :: !Atom
    , glxScale       :: !Rational
    , glxLevelWidth  :: !Int
    , glxLevelHeight :: !Int
    }

glxDriver :: Int -> Int -> GLX
glxDriver w h = GLX
            { glxDisplay = Display nullPtr
            , glxWindow = 0
            , glxContext = Context nullPtr
            , glxDeleteWindow = 0
            , glxScale = 1
            , glxLevelWidth = w
            , glxLevelHeight = h
            }


instance Driver GLX where
    initialized glx = ((glxContext glx) /= (Context nullPtr))
    
    initGL glx = do
      when (initialized glx) $ fail "GLX already initialized"
      
      disp <- openDisplay ""
      delwnd <- internAtom disp "WM_DELETE_WINDOW" False
      fbconfigs <- chooseFBConfig disp (fromIntegral . defaultScreen $ disp)
                    [ (renderType, rgbaBit)
                    , (drawableType, windowBit)
                    , (doublebuffer, 1)
                    , (xRenderable, 1)
                    , (depthSize, 1)
                    , (stencilSize, 1)
                    ]
      visualinfo <- getVisualFromFBConfig disp (head fbconfigs)
      rootwindow <- rootWindow disp (fromIntegral $ viScreen visualinfo)
      cmap <- createColormap disp rootwindow (viVisual visualinfo) allocNone
      
      let swa = nullSetWindowAttributes {swaColormap = cmap, swaEventMask = structureNotifyMask .|. keyPressMask .|. keyReleaseMask .|. pointerMotionMask .|. buttonPressMask}
      
      wnd <- with swa $ \swaptr ->
             createWindow disp rootwindow 0 0 800 600 0 (fromIntegral $ viDepth visualinfo) inputOutput (viVisual visualinfo) (cWBorderPixel.|.cWColormap.|.cWEventMask) swaptr
      
      setClassHint disp wnd (ClassHint "HTanks" "htanks")
      setWMProtocols disp wnd [delwnd]
      
      color <- queryColor disp cmap $ Graphics.X11.Xlib.Types.Color (whitePixel disp $ fromIntegral . viScreen $ visualinfo) 0 0 0 0
      pixmap <- createPixmap disp wnd 1 1 1
      cursor <- createPixmapCursor disp pixmap pixmap color color 0 0
      sync disp False

      storeName disp wnd "HTanks"
      
      mapWindow disp wnd
      
      waitForMapNotify disp wnd
      
      defineCursor disp wnd cursor
      
      ctx <- with visualinfo $ \vi -> createContext disp vi (Context nullPtr) True
      makeCurrent disp wnd ctx
      
      wa <- getWindowAttributes disp wnd
      s <- resize (glxLevelWidth glx) (glxLevelHeight glx) (fromIntegral . wa_width $ wa) (fromIntegral . wa_height $ wa)
      
      return glx
                 { glxDisplay = disp
                 , glxWindow = wnd
                 , glxContext = ctx
                 , glxDeleteWindow = delwnd
                 , glxScale = s
                 }

    deinitGL glx = do
                      destroyWindow (glxDisplay glx) (glxWindow glx)
                      destroyContext (glxDisplay glx) (glxContext glx)
    
    swapBuffers glx = Bindings.GLX.swapBuffers (glxDisplay glx) (glxWindow glx)
    
    nextEvent glx = allocaXEvent $ nextEvent' glx
    
    usleep _ usecs = glxUsleep $ fromIntegral usecs


nextEvent' :: GLX -> XEventPtr -> IO (GLX, Maybe SomeEvent)
nextEvent' glx xevent = do
  p <- pending $ glxDisplay glx
  if (p > 0) then do
               Graphics.X11.Xlib.Event.nextEvent (glxDisplay glx) xevent
               (newglx, ev) <- handleEvent glx xevent
               
               if isJust ev then
                   return (newglx, ev)
                            else
                   nextEvent' newglx xevent
             else
               return (glx, Nothing)


handleEvent :: GLX -> XEventPtr -> IO (GLX, Maybe SomeEvent)
handleEvent glx xevent = do
  event <- getEvent xevent
  let evtype = ev_event_type event
  case () of
    _ | evtype == configureNotify -> do
                           s <- resize (glxLevelWidth glx) (glxLevelHeight glx) (fromIntegral . ev_width $ event) (fromIntegral . ev_height $ event)
                           return (glx {glxScale = s}, Nothing)
      | evtype == keyPress        -> do
                           keysym <- keycodeToKeysym (glxDisplay glx) (ev_keycode event) 0
                           case () of
                             _ | keysym == xK_Escape -> return (glx, Just $ SomeEvent QuitEvent)
                               | keysym == xK_Up     -> return (glx, Just $ SomeEvent $ KeyPressEvent KeyUp)
                               | keysym == xK_Down   -> return (glx, Just $ SomeEvent $ KeyPressEvent KeyDown)
                               | keysym == xK_Left   -> return (glx, Just $ SomeEvent $ KeyPressEvent KeyLeft)
                               | keysym == xK_Right  -> return (glx, Just $ SomeEvent $ KeyPressEvent KeyRight)
                               | keysym == xK_w      -> return (glx, Just $ SomeEvent $ KeyPressEvent KeyUp)
                               | keysym == xK_s      -> return (glx, Just $ SomeEvent $ KeyPressEvent KeyDown)
                               | keysym == xK_a      -> return (glx, Just $ SomeEvent $ KeyPressEvent KeyLeft)
                               | keysym == xK_d      -> return (glx, Just $ SomeEvent $ KeyPressEvent KeyRight)
                               | otherwise           -> return (glx, Nothing)
      | evtype == keyRelease      -> do
                           keysym <- keycodeToKeysym (glxDisplay glx) (ev_keycode event) 0
                           case () of
                             _ | keysym == xK_Up     -> return (glx, Just $ SomeEvent $ KeyReleaseEvent KeyUp)
                               | keysym == xK_Down   -> return (glx, Just $ SomeEvent $ KeyReleaseEvent KeyDown)
                               | keysym == xK_Left   -> return (glx, Just $ SomeEvent $ KeyReleaseEvent KeyLeft)
                               | keysym == xK_Right  -> return (glx, Just $ SomeEvent $ KeyReleaseEvent KeyRight)
                               | keysym == xK_w      -> return (glx, Just $ SomeEvent $ KeyReleaseEvent KeyUp)
                               | keysym == xK_s      -> return (glx, Just $ SomeEvent $ KeyReleaseEvent KeyDown)
                               | keysym == xK_a      -> return (glx, Just $ SomeEvent $ KeyReleaseEvent KeyLeft)
                               | keysym == xK_d      -> return (glx, Just $ SomeEvent $ KeyReleaseEvent KeyRight)
                               | otherwise           -> return (glx, Nothing)
      | evtype == clientMessage   -> do
                           if ((glxDeleteWindow glx) == (fromIntegral . head . ev_data $ event))
                               then
                                   return (glx, Just $ SomeEvent QuitEvent)
                               else
                                   return (glx, Nothing)
      | evtype == motionNotify    -> do
                           (x, y) <- windowToGameCoords glx (ev_x event) (ev_y event)
                           wa <- getWindowAttributes (glxDisplay glx) (glxWindow glx)
                           return (glx, Just $ SomeEvent $ MouseMotionEvent x y)
      | evtype == buttonPress     -> do
                           (x, y) <- windowToGameCoords glx (ev_x event) (ev_y event)
                           wa <- getWindowAttributes (glxDisplay glx) (glxWindow glx)
                           return (glx, Just $ SomeEvent $ MousePressEvent x y)

      | otherwise -> return (glx, Nothing)


windowToGameCoords :: Integral a => GLX -> a -> a -> IO (Float, Float)
windowToGameCoords glx x y = getWindowAttributes (glxDisplay glx) (glxWindow glx) >>= \wa ->
                             let w = fromIntegral . wa_width $ wa
                                 h = fromIntegral . wa_height $ wa
                             in return (((-w/2 + wx)/sx + lw/2), ((h/2 - wy)/sy + lh/2))
                                 where sx = fromRational . glxScale $ glx
                                       sy = sx*(cos $ pi/6)
                                       lw = fromIntegral . glxLevelWidth $ glx
                                       lh = fromIntegral . glxLevelHeight $ glx
                                       wx = fromIntegral x
                                       wy = fromIntegral y


resize :: Int -> Int -> Int -> Int -> IO Rational
resize lw lh w h = do
  let aspect = (fromIntegral w)%(fromIntegral h)
      s = (max ((fromIntegral lw)/aspect) (fromIntegral lh))/2
      sf = fromRational s
      aspectf = fromRational aspect
  
  matrixMode $= Projection
  loadIdentity
  --ortho (-sf*aspectf) (sf*aspectf) (-sf) sf (-1) 1
  --scale 1 1 (0.1 :: GLfloat)
  frustum (-sf*aspectf) (sf*aspectf) (-sf) sf 10 100
  rotate (-30) $ Vector3 1 0 (0 :: GLfloat)
  translate $ Vector3 (-(fromIntegral lw)/2) ((fromIntegral lh)/2) (-11 :: GLfloat)
  
  matrixMode $= Modelview 0
  
  viewport $= ((Position 0 0), (Size (fromIntegral w) (fromIntegral h)))
  
  return $ (fromIntegral h)/(2*s)

waitForMapNotify :: Display -> Window -> IO ()
waitForMapNotify disp wnd = allocaXEvent waitForMapNotify'
    where
      waitForMapNotify' event = do
        Graphics.X11.Xlib.Event.nextEvent disp event
        window <- get_Window event
        eventType <- get_EventType event
        unless (window == wnd && eventType == mapNotify) $
               waitForMapNotify' event