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authorMatthias Schiffer <matthias@gamezock.de>2009-08-31 18:11:46 +0200
committerMatthias Schiffer <matthias@gamezock.de>2009-08-31 18:11:46 +0200
commit053843f893dd5c96a88e285cf2a5b35419f7dfca (patch)
tree532fbd3d8fb4c86b00427a07907a89f6ef8512a1 /src/Common/ClientConnection.h
parentbbb8e9176ced8b4079fcbb208137042ec56c1433 (diff)
downloadmad-053843f893dd5c96a88e285cf2a5b35419f7dfca.tar
mad-053843f893dd5c96a88e285cf2a5b35419f7dfca.zip
Immer Authentifizierung fordern
Diffstat (limited to 'src/Common/ClientConnection.h')
-rw-r--r--src/Common/ClientConnection.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/Common/ClientConnection.h b/src/Common/ClientConnection.h
index a02c461..7bdceba 100644
--- a/src/Common/ClientConnection.h
+++ b/src/Common/ClientConnection.h
@@ -54,6 +54,11 @@ class MAD_COMMON_EXPORT ClientConnection : public Connection {
void waitWhileConnected() const;
virtual bool disconnect();
+
+ virtual bool isAuthenticated() const {
+ return true;
+ }
+
//virtual void* getCertificate(size_t *size) const;
//virtual void* getPeerCertificate(size_t *size) const;
};