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authorMatthias Schiffer <matthias@gamezock.de>2009-03-21 13:31:03 +0100
committerMatthias Schiffer <matthias@gamezock.de>2009-03-21 13:31:03 +0100
commitc07b837dbad1ac176a6c18062dab9184e7080309 (patch)
tree277d5f7c06e2e71b25a9b9619917f04158b789e8 /src/Common/Request.h
parent8f098fc3070f791302ec1f497588fab6ed409980 (diff)
downloadmad-c07b837dbad1ac176a6c18062dab9184e7080309.tar
mad-c07b837dbad1ac176a6c18062dab9184e7080309.zip
Net::Connection-Klasse zur besseren Strukturierung gekapselt
Diffstat (limited to 'src/Common/Request.h')
-rw-r--r--src/Common/Request.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Common/Request.h b/src/Common/Request.h
index 2c6c8d4..7048a4e 100644
--- a/src/Common/Request.h
+++ b/src/Common/Request.h
@@ -42,7 +42,7 @@ class Request : public RequestHandler {
typedef sigc::slot<void,const Request&> slot_type;
protected:
- Request(Net::Connection *connection, uint16_t requestId, slot_type slot)
+ Request(Connection *connection, uint16_t requestId, slot_type slot)
: RequestHandler(connection, requestId), exp(Exception::NOT_FINISHED) {
finished.connect(slot);
finished.connect(sigc::hide(signalFinished().make_slot()));