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authorMatthias Schiffer <matthias@gamezock.de>2009-09-29 18:12:59 +0200
committerMatthias Schiffer <matthias@gamezock.de>2009-09-29 18:12:59 +0200
commit1b3a914d5fdf5a578e24754845c6350c59c0b523 (patch)
treef34f2da9db375a9c135b7b338567c5390f815fec /src/Common
parent9b3152cb3645913d8f2e419575d9d8b5d0ad0d68 (diff)
downloadmad-1b3a914d5fdf5a578e24754845c6350c59c0b523.tar
mad-1b3a914d5fdf5a578e24754845c6350c59c0b523.zip
Fixed some UserListManager-related bugs
Diffstat (limited to 'src/Common')
-rw-r--r--src/Common/ClientConnection.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Common/ClientConnection.cpp b/src/Common/ClientConnection.cpp
index db6efb2..91327e2 100644
--- a/src/Common/ClientConnection.cpp
+++ b/src/Common/ClientConnection.cpp
@@ -26,6 +26,7 @@ namespace Common {
ClientConnection::ClientConnection(Core::Application *application) : Connection(application), connection(Net::ClientConnection::create(application)) {
connection->connectSignalReceive(boost::bind(&ClientConnection::receive, this, _1));
+ connection->setReceiveLimit(0xFFFFFFFF); // TODO Authentication?
}
ClientConnection::~ClientConnection() {