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author | Matthias Schiffer <matthias@gamezock.de> | 2009-09-29 18:12:59 +0200 |
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committer | Matthias Schiffer <matthias@gamezock.de> | 2009-09-29 18:12:59 +0200 |
commit | 1b3a914d5fdf5a578e24754845c6350c59c0b523 (patch) | |
tree | f34f2da9db375a9c135b7b338567c5390f815fec /src/Common | |
parent | 9b3152cb3645913d8f2e419575d9d8b5d0ad0d68 (diff) | |
download | mad-1b3a914d5fdf5a578e24754845c6350c59c0b523.tar mad-1b3a914d5fdf5a578e24754845c6350c59c0b523.zip |
Fixed some UserListManager-related bugs
Diffstat (limited to 'src/Common')
-rw-r--r-- | src/Common/ClientConnection.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Common/ClientConnection.cpp b/src/Common/ClientConnection.cpp index db6efb2..91327e2 100644 --- a/src/Common/ClientConnection.cpp +++ b/src/Common/ClientConnection.cpp @@ -26,6 +26,7 @@ namespace Common { ClientConnection::ClientConnection(Core::Application *application) : Connection(application), connection(Net::ClientConnection::create(application)) { connection->connectSignalReceive(boost::bind(&ClientConnection::receive, this, _1)); + connection->setReceiveLimit(0xFFFFFFFF); // TODO Authentication? } ClientConnection::~ClientConnection() { |