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authorMatthias Schiffer <matthias@gamezock.de>2009-08-31 18:11:46 +0200
committerMatthias Schiffer <matthias@gamezock.de>2009-08-31 18:11:46 +0200
commit053843f893dd5c96a88e285cf2a5b35419f7dfca (patch)
tree532fbd3d8fb4c86b00427a07907a89f6ef8512a1 /src/Server/ConnectionManager.cpp
parentbbb8e9176ced8b4079fcbb208137042ec56c1433 (diff)
downloadmad-053843f893dd5c96a88e285cf2a5b35419f7dfca.tar
mad-053843f893dd5c96a88e285cf2a5b35419f7dfca.zip
Immer Authentifizierung fordern
Diffstat (limited to 'src/Server/ConnectionManager.cpp')
-rw-r--r--src/Server/ConnectionManager.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/Server/ConnectionManager.cpp b/src/Server/ConnectionManager.cpp
index cb7376c..4867464 100644
--- a/src/Server/ConnectionManager.cpp
+++ b/src/Server/ConnectionManager.cpp
@@ -324,14 +324,5 @@ std::vector<Common::HostInfo> ConnectionManager::getDaemonList() const {
return ret;
}
-bool ConnectionManager::isAuthenticated(Common::Connection *con) const {
- ServerConnection *connection = dynamic_cast<ServerConnection*>(con);
-
- if(!connection)
- throw Core::Exception(Core::Exception::INVALID_INPUT);
-
- return connection->isAuthenticated();
-}
-
}
}