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+/*
+ * ThreadManager.h
+ *
+ * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef MAD_COMMON_THREADMANAGER_H_
+#define MAD_COMMON_THREADMANAGER_H_
+
+#include <config.h>
+
+#include <Common/Initializable.h>
+#include <Common/LogManager.h>
+
+#include <queue>
+#include <set>
+#include <sigc++/slot.h>
+
+#include "glthread/thread.h"
+#include "glthread/lock.h"
+#include "glthread/cond.h"
+
+namespace Mad {
+namespace Net {
+
+class ThreadManager : public Common::Initializable {
+ private:
+ gl_thread_t mainThread, workerThread, loggerThread;
+ std::set<gl_thread_t> threads;
+
+ gl_lock_t threadLock;
+
+ gl_lock_t runLock;
+ bool running;
+
+ gl_lock_t workLock;
+ gl_cond_t workCond;
+ std::queue<sigc::slot<void> > work;
+
+ gl_lock_t ioLock;
+ bool hasIO;
+ int ioNotifyPipe[2];
+ std::queue<sigc::slot<void> > ioQueue;
+
+ static ThreadManager threadManager;
+
+ ThreadManager() {}
+
+ static void* workerStart(void*) {
+ threadManager.workerFunc();
+ return 0;
+ }
+
+ static void* loggerStart(void*) {
+ Common::LogManager::get()->loggerThread();
+ return 0;
+ }
+
+ void workerFunc();
+
+ void threadFinished(gl_thread_t thread) {
+ gl_lock_lock(threadLock);
+ threads.erase(thread);
+ gl_lock_unlock(threadLock);
+
+ gl_thread_join(thread, 0);
+ }
+
+ protected:
+ virtual void doInit();
+ virtual void doDeinit();
+
+ public:
+ bool isThisMainThread() {
+ return (mainThread == (gl_thread_t)gl_thread_self());
+ }
+
+ bool isThisWorkerThread() {
+ gl_lock_lock(threadLock);
+ bool ret = (workerThread == (gl_thread_t)gl_thread_self());
+ gl_lock_unlock(threadLock);
+ return ret;
+ }
+
+ void detach();
+
+ void pushWork(const sigc::slot<void> &newWork);
+ void pushIO(const sigc::slot<void> &newIO);
+
+ void runIO();
+
+ static ThreadManager* get() {
+ return &threadManager;
+ }
+};
+
+}
+}
+
+#endif /* MAD_COMMON_THREADMANAGER_H_ */