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/*
* DaemonListRequest.cpp
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "DaemonListRequest.h"
#include <Common/RequestManager.h>
#include <Net/Packets/NameListPacket.h>
namespace Mad {
namespace Client {
namespace Requests {
bool DaemonListRequest::send(Net::Connection *connection, const sigc::slot<void,const Net::Packets::NameListPacket&> &callback) {
DaemonListRequest *request = new DaemonListRequest();
request->finished.connect(callback);
if(Mad::Common::RequestManager::getRequestManager()->sendRequest(connection, request))
return true;
delete request;
return false;
}
bool DaemonListRequest::sendRequest(Net::Connection *connection, uint16_t requestId) {
if(!connection->send(Net::Packet(Net::Packet::LIST_DAEMONS, requestId)))
return false;
return true;
}
void DaemonListRequest::handlePacket(Net::Connection*, const Net::Packet &packet) {
if(packet.getType() != Net::Packet::OK) {
signalFinished().emit();
return; // TODO Logging
}
finished(Net::Packets::NameListPacket(packet));
signalFinished().emit();
}
}
}
}
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