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/*
* SystemCommands.h
*
* Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAD_CLIENT_SYSTEMCOMMANDS_H_
#define MAD_CLIENT_SYSTEMCOMMANDS_H_
#include <Common/Connection.h>
#include <string>
#include <vector>
namespace Mad {
namespace Client {
class SystemCommands {
private:
SystemCommands();
static void printFSInfo(boost::shared_ptr<const Common::XmlPacket> &packet);
static void printHostStatus(boost::shared_ptr<const Common::XmlPacket> &packet);
public:
static void fsinfoCommand(const std::vector<std::string> &args, Common::Connection *connection);
static void rebootCommand(const std::vector<std::string> &args, Common::Connection *connection);
static void shutdownCommand(const std::vector<std::string> &args, Common::Connection *connection);
static void statusCommand(const std::vector<std::string> &args, Common::Connection *connection);
};
}
}
#endif /* MAD_CLIENT_SYSTEMCOMMANDS_H_ */
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