blob: d33fbf32275c476d443fb336d6610e4757bf8fff (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
|
/*
* SystemBackendProc.cpp
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SystemBackendProc.h"
#include <fstream>
namespace Mad {
namespace Common {
namespace Backends {
SystemBackendProc::Uptime SystemBackendProc::getUptime() const {
Uptime uptime = {0, 0};
std::ifstream file("/proc/uptime");
if(!file.good())
return uptime;
float f;
file >> f;
if(!file.good())
return uptime;
uptime.uptime = (uint32_t)f;
file >> f;
if(!file.good())
return uptime;
uptime.idleTime = (uint32_t)f;
return uptime;
}
}
}
}
|