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/*
* SystemBackendProc.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAD_COMMON_BACKENDS_SYSTEMBACKENDPROC_H_
#define MAD_COMMON_BACKENDS_SYSTEMBACKENDPROC_H_
#include "../SystemBackend.h"
#include <fstream>
namespace Mad {
namespace Common {
namespace Backends {
class SystemBackendProc : public SystemBackend {
private:
static SystemBackendProc backend;
std::ifstream uptimeFile;
std::ifstream meminfoFile;
std::ifstream loadFile;
SystemBackendProc() : uptimeFile("/proc/uptime"), meminfoFile("/proc/meminfo"), loadFile("/proc/loadavg") {}
public:
static void registerBackend() {
SystemBackend::registerBackend(&backend);
}
static void unregisterBackend() {
SystemBackend::unregisterBackend(&backend);
}
virtual UptimeInfo uptimeInfo();
virtual MemoryInfo memoryInfo();
virtual LoadInfo loadInfo();
};
}
}
}
#endif /* MAD_COMMON_BACKENDS_SYSTEMBACKENDPROC_H_ */
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