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/*
* SimpleConnection.cpp
*
* Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ClientConnection.h"
#include <Net/ClientConnection.h>
namespace Mad {
namespace Common {
ClientConnection::ClientConnection(Core::Application *application) : Connection(application), connection(Net::ClientConnection::create(application)) {
connection->connectSignalReceive(boost::bind(&ClientConnection::receive, this, _1));
}
ClientConnection::~ClientConnection() {
connection->disconnect();
connection->waitWhileConnected();
}
bool ClientConnection::send(const Net::Packet &packet) {
return connection->send(packet);
}
void ClientConnection::connect(const boost::asio::ip::tcp::endpoint &address) throw(Core::Exception) {
connection->connect(address);
}
bool ClientConnection::isConnecting() const {
return connection->isConnecting();
}
bool ClientConnection::isConnected() const {
return connection->isConnected();
}
void ClientConnection::waitWhileConnecting() const {
connection->waitWhileConnecting();
}
void ClientConnection::waitWhileConnected() const {
connection->waitWhileConnected();
}
bool ClientConnection::disconnect() {
connection->disconnect();
return true;
}
}
}
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