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/*
 * ClientConnection.h
 *
 * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef MAD_COMMON_CLIENTCONNECTION_H_
#define MAD_COMMON_CLIENTCONNECTION_H_

#include "export.h"

#include "Connection.h"
#include <Core/Exception.h>

#include <boost/asio.hpp>

namespace Mad {

namespace Net {
class ClientConnection;
}

namespace Common {

class MAD_COMMON_EXPORT ClientConnection : public Connection {
  private:
    boost::shared_ptr<Net::ClientConnection> connection;

  protected:
    virtual bool send(const Net::Packet &packet);

  public:
    ClientConnection(Core::Application *application);
    virtual ~ClientConnection();

    void connect(const boost::asio::ip::tcp::endpoint &address) throw(Core::Exception);

    bool isConnecting() const;
    bool isConnected() const;

    void waitWhileConnecting() const;
    void waitWhileConnected() const;

    virtual bool disconnect();

    virtual bool isAuthenticated() const {
      return true;
    }
};

}
}

#endif /* MAD_COMMON_CLIENTCONNECTION_H_ */