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/*
* ClientConnection.h
*
* Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAD_COMMON_CLIENTCONNECTION_H_
#define MAD_COMMON_CLIENTCONNECTION_H_
#include "Connection.h"
#include "Exception.h"
namespace Mad {
namespace Net {
class ClientConnection;
class IPAddress;
}
namespace Common {
class ClientConnection : public Connection {
private:
Net::ClientConnection *connection;
protected:
virtual bool send(const Net::Packet &packet);
public:
ClientConnection();
virtual ~ClientConnection() {}
void connect(const Net::IPAddress &address, bool daemon = false) throw(Common::Exception);
bool isConnecting() const;
bool isConnected() const;
virtual bool disconnect();
virtual void* getCertificate(size_t *size) const;
virtual void* getPeerCertificate(size_t *size) const;
};
}
}
#endif /* MAD_COMMON_CLIENTCONNECTION_H_ */
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