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/*
* ClientConnection.h
*
* Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAD_COMMON_CLIENTCONNECTION_H_
#define MAD_COMMON_CLIENTCONNECTION_H_
#include "export.h"
#include "Connection.h"
#include <Core/Exception.h>
#include <boost/asio.hpp>
namespace Mad {
namespace Net {
class ClientConnection;
}
namespace Common {
class MAD_COMMON_EXPORT ClientConnection : public Connection {
private:
boost::shared_ptr<Net::ClientConnection> connection;
protected:
virtual bool send(const Net::Packet &packet);
public:
ClientConnection(Core::Application *application);
virtual ~ClientConnection();
void connect(const boost::asio::ip::tcp::endpoint &address) throw(Core::Exception);
bool isConnecting() const;
bool isConnected() const;
void waitWhileConnecting() const;
void waitWhileConnected() const;
virtual bool disconnect();
virtual bool isAuthenticated() const {
return true;
}
};
}
}
#endif /* MAD_COMMON_CLIENTCONNECTION_H_ */
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