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/*
* ConfigManager.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAD_COMMON_CONFIGMANAGER_H_
#define MAD_COMMON_CONFIGMANAGER_H_
#include <string>
#include <vector>
#include <memory>
namespace Mad {
namespace Common {
class ConfigManager {
private:
static std::auto_ptr<ConfigManager> configManager;
protected:
ConfigManager() {
initBackends();
}
static void setConfigManager(std::auto_ptr<ConfigManager> configManager0) {
configManager = configManager0;
}
virtual bool parseLine(const std::vector<std::string> §ion, const std::string &key, const std::string &value = std::string()) = 0;
bool loadFile(const std::string &filename);
void initBackends();
public:
virtual ~ConfigManager() {}
static ConfigManager *getConfigManager() {
return configManager.get();
}
};
}
}
#endif /* MAD_COMMON_CONFIGMANAGER_H_ */
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