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/*
* Connection.h
*
* Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAD_COMMON_CONNECTION_H_
#define MAD_COMMON_CONNECTION_H_
#include <stdint.h>
#include <sys/types.h>
#include <boost/signal.hpp>
namespace Mad {
namespace Net {
class Packet;
}
namespace Common {
class XmlPacket;
class Connection {
private:
bool authenticated;
boost::signal2<void, const XmlPacket&, uint16_t> signal;
// Prevent shallow copy
Connection(const Connection &o);
Connection& operator=(const Connection &o);
protected:
Connection() : authenticated(0) {}
void receive(const Net::Packet &packet);
virtual bool send(const Net::Packet &packet) = 0;
public:
virtual ~Connection() {}
bool sendPacket(const XmlPacket &packet, uint16_t requestId);
boost::signal2<void, const XmlPacket&, uint16_t>& signalReceive() {
return signal;
}
virtual bool disconnect() = 0;
//virtual void* getCertificate(size_t *size) const = 0;
//virtual void* getPeerCertificate(size_t *size) const = 0;
void setAuthenticated() {
authenticated = true;
}
bool isAuthenticated() const {
return authenticated;
}
};
}
}
#endif /* MAD_COMMON_CONNECTION_H_ */
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