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/*
 * Connection.h
 *
 * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef MAD_COMMON_CONNECTION_H_
#define MAD_COMMON_CONNECTION_H_

#include <stdint.h>
#include <sys/types.h>

#include <boost/signal.hpp>

namespace Mad {

namespace Net {
class Packet;
}

namespace Common {

class XmlPacket;

class Connection {
  private:
    bool authenticated;

    boost::signal2<void, const XmlPacket&, uint16_t> signal;

    // Prevent shallow copy
    Connection(const Connection &o);
    Connection& operator=(const Connection &o);

  protected:
    Connection() : authenticated(0) {}

    void receive(const Net::Packet &packet);

    virtual bool send(const Net::Packet &packet) = 0;

  public:
    virtual ~Connection() {}

    bool sendPacket(const XmlPacket &packet, uint16_t requestId);

    boost::signal2<void, const XmlPacket&, uint16_t>& signalReceive() {
      return signal;
    }

    virtual bool disconnect() = 0;
    //virtual void* getCertificate(size_t *size) const = 0;
    //virtual void* getPeerCertificate(size_t *size) const = 0;

    void setAuthenticated() {
      authenticated = true;
    }

    bool isAuthenticated() const {
      return authenticated;
    }
};

}
}

#endif /* MAD_COMMON_CONNECTION_H_ */