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/*
 * Exception.h
 *
 * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef MAD_COMMON_EXCEPTION_H_
#define MAD_COMMON_EXCEPTION_H_

namespace Mad {
namespace Common {

class Exception {
  public:
    enum ErrorCode {
      SUCCESS = 0x0000, UNEXPECTED_PACKET = 0x0001, INVALID_ACTION = 0x0002,
      ALREADY_IDENTIFIED = 0x0010, UNKNOWN_DAEMON = 0x0011, DAEMON_INACTIVE = 0x0012
    };

  private:
    ErrorCode errorCode;
    unsigned long subCode;
    unsigned long subSubCode;

  public:
    Exception(ErrorCode errorCode0, unsigned long subCode0 = 0, unsigned long subSubCode0 = 0) : errorCode(errorCode0), subCode(subCode0), subSubCode(subSubCode0) {}
    virtual ~Exception() {}

    ErrorCode getErrorCode() const {return errorCode;}
    unsigned long getSubCode() const {return subCode;}
    unsigned long getSubSubCode() const {return subSubCode;}

    const char* strerror() const;
};

}
}

#endif /* MAD_COMMON_EXCEPTION_H_ */