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/*
* ModuleManager.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAD_COMMON_MODULEMANAGER_H_
#define MAD_COMMON_MODULEMANAGER_H_
#include "Configurable.h"
#include "Initializable.h"
#include <map>
#include <stack>
#include <string>
#include <ltdl.h>
namespace Mad {
namespace Common {
class ModuleManager : public Configurable, public Initializable {
private:
static ModuleManager moduleManager;
std::map<std::string, std::pair<lt_dlhandle, bool> > modules;
std::stack<std::string> moduleOrder;
static int preopenCallback(lt_dlhandle handle);
void unloadModule(const std::string &name);
protected:
virtual void doInit();
virtual void doDeinit();
virtual bool handleConfigEntry(const ConfigEntry &entry, bool handled);
public:
lt_dlhandle loadModule(const std::string &name);
static ModuleManager* get() {
if(!moduleManager.isInitialized())
moduleManager.init();
return &moduleManager;
}
};
}
}
#endif /* MAD_COMMON_MODULEMANAGER_H_ */
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