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/*
* ModuleManager.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAD_COMMON_MODULEMANAGER_H_
#define MAD_COMMON_MODULEMANAGER_H_
#include "export.h"
#include "Module.h"
#include <Core/Configurable.h>
#include <boost/thread/shared_mutex.hpp>
#include <map>
#include <stack>
#include <string>
#ifdef _WIN32
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
#endif
namespace Mad {
namespace Common {
class Application;
class MAD_COMMON_EXPORT ModuleManager : public Core::Configurable, private boost::noncopyable {
private:
friend class Application;
#ifdef WIN32
typedef HMODULE ModuleHandle;
#else
typedef void *ModuleHandle;
#endif
typedef Module *(*ModuleLoadFunc)(Application*);
static const ModuleHandle STATIC_MODULE;
Application *application;
std::map<std::string, std::pair<ModuleHandle, Module*> > modules;
std::stack<std::string> moduleOrder;
boost::shared_mutex mutex;
ModuleManager(Application *application0);
~ModuleManager();
void unloadModule(const std::string &name);
protected:
virtual void configure();
public:
bool loadModule(const std::string &name);
};
}
}
#endif /* MAD_COMMON_MODULEMANAGER_H_ */
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