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/*
 * DisconnectRequest.h
 *
 * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef DISCONNECTREQUEST_H_
#define DISCONNECTREQUEST_H_

#include "Request.h"
#include "../RequestManager.h"
#include <Net/Connection.h>
#include <Net/Packet.h>

namespace Mad {
namespace Common {
namespace Request {

class DisconnectRequest: public Request {
  private:
    DisconnectRequest() {}

  public:
    static bool send(Net::Connection *connection, RequestManager &requestManager) {
      Request *request = new DisconnectRequest();

      if(requestManager.sendRequest(connection, request))
        return true;

      delete request;
      return false;
    }

    virtual bool sendRequest(Net::Connection *connection, unsigned short requestId) {
      if(isSent())
        return false;

      if(!connection->send(Net::Packet(Net::Packet::TYPE_DISCONNECT, requestId)))
        return false;

      setSent();
      return true;
    }

    virtual bool handlePacket(Net::Connection *connection, const Net::Packet &packet) {
      if(isFinished())
        return false;

      if(packet.getType() != Net::Packet::TYPE_OK)
        return false; // TODO Logging

      connection->disconnect();

      setFinished();
      return true;
    }
};

}
}
}

#endif /* DISCONNECTREQUEST_H_ */