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/*
* RequestHandler.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAD_COMMON_XMLREQUESTHANDLER_H_
#define MAD_COMMON_XMLREQUESTHANDLER_H_
#include "Connection.h"
#include "XmlPacket.h"
#include <Net/Signals/Signals.h>
#include <boost/cstdint.hpp>
namespace Mad {
namespace Common {
class Connection;
class RequestManager;
class RequestHandler {
private:
Net::Signals::Signal0<void> finished;
Connection *connection;
boost::uint16_t requestId;
// Prevent shallow copy
RequestHandler(const RequestHandler &o);
RequestHandler& operator=(const RequestHandler &o);
protected:
RequestHandler(Connection *connection0, boost::uint16_t requestId0) : connection(connection0), requestId(requestId0) {}
void signalFinished() {finished.emit();}
Net::Signals::Connection connectSignalFinished(const Net::Signals::Signal0<void>::slot_type &slot) {
return finished.connect(slot);
}
Connection* getConnection() const {
return connection;
}
boost::uint16_t getRequestId() const {
return requestId;
}
void sendPacket(const XmlPacket &packet) {
connection->sendPacket(packet, requestId);
}
virtual void handlePacket(const XmlPacket &packet) = 0;
public:
virtual ~RequestHandler() {}
friend class RequestManager;
};
}
}
#endif /* MAD_COMMON_XMLREQUESTHANDLER_H_ */
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