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/*
 * DisconnectRequest.cpp
 *
 * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "DisconnectRequest.h"
#include "../RequestManager.h"

namespace Mad {
namespace Common {
namespace Requests {

bool DisconnectRequest::send(Net::Connection *connection, const sigc::slot<void> &callback) {
  DisconnectRequest *request = new DisconnectRequest();

  request->finished.connect(callback);

  if(Mad::Common::RequestManager::getRequestManager()->sendRequest(connection, request))
    return true;

  delete request;
  return false;
}

bool DisconnectRequest::sendRequest(Net::Connection *connection, uint16_t requestId) {
  if(!connection->send(Net::Packet(Net::Packet::DISCONNECT, requestId)))
    return false;

  return true;
}

bool DisconnectRequest::handlePacket(Net::Connection *connection, const Net::Packet &packet) {
  if(packet.getType() != Net::Packet::OK)
    return false; // TODO Logging

    connection->disconnect();

    finished();

    signalFinished().emit();
    return true;
}

}
}
}