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/*
* DisconnectRequest.cpp
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "DisconnectRequest.h"
#include "../RequestManager.h"
namespace Mad {
namespace Common {
namespace Requests {
bool DisconnectRequest::send(Net::Connection *connection, const sigc::slot<void> &callback) {
DisconnectRequest *request = new DisconnectRequest();
request->finished.connect(callback);
if(Mad::Common::RequestManager::getRequestManager()->sendRequest(connection, request))
return true;
delete request;
return false;
}
bool DisconnectRequest::sendRequest(Net::Connection *connection, uint16_t requestId) {
if(!connection->send(Net::Packet(Net::Packet::DISCONNECT, requestId)))
return false;
return true;
}
bool DisconnectRequest::handlePacket(Net::Connection *connection, const Net::Packet &packet) {
if(packet.getType() != Net::Packet::OK)
return false; // TODO Logging
connection->disconnect();
finished();
signalFinished().emit();
return true;
}
}
}
}
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