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/*
* SystemBackend.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAD_COMMON_SYSTEMBACKEND_H_
#define MAD_COMMON_SYSTEMBACKEND_H_
#include <stdint.h>
namespace Mad {
namespace Common {
class SystemBackend {
private:
static SystemBackend *backend;
protected:
SystemBackend() {}
static void setBackend(SystemBackend *backend0) {
delete backend;
backend = backend0;
}
public:
struct UptimeInfo {
unsigned long uptime;
unsigned long idleTime;
};
struct MemoryInfo {
unsigned long totalMem;
unsigned long freeMem;
unsigned long totalSwap;
unsigned long freeSwap;
};
virtual ~SystemBackend() {}
virtual UptimeInfo getUptimeInfo() const {
UptimeInfo ret = {0, 0};
return ret;
}
virtual MemoryInfo getMemoryInfo() const {
MemoryInfo ret = {0, 0, 0, 0};
return ret;
}
static SystemBackend *getBackend() {
return backend;
}
};
}
}
#endif /* MAD_COMMON_SYSTEMBACKEND_H_ */
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