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/*
* ThreadManager.cpp
*
* Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ThreadManager.h"
namespace Mad {
namespace Common {
ThreadManager ThreadManager::threadManager;
void ThreadManager::workerFunc() {
while(true) {
gl_lock_lock(runLock);
if(!running || !isThisWorkerThread()) {
gl_lock_unlock(runLock);
return;
}
gl_lock_unlock(runLock);
gl_lock_lock(workLock);
while(work.empty()) {
gl_cond_wait(workCond, workLock);
if(!running) {
gl_lock_unlock(workLock);
return;
}
}
sigc::slot<void> nextWork = work.front();
work.pop();
gl_lock_unlock(workLock);
nextWork();
}
}
void ThreadManager::pushWork(const sigc::slot<void> &newWork) {
gl_lock_lock(workLock);
work.push(newWork);
gl_cond_signal(workCond);
gl_lock_unlock(workLock);
}
void ThreadManager::doInit() {
gl_lock_init(runLock);
gl_lock_init(workLock);
gl_cond_init(workCond);
gl_lock_lock(runLock);
running = true;
mainThread = (gl_thread_t)gl_thread_self();
workerThread = gl_thread_create(&ThreadManager::workerStart, 0);
loggerThread = gl_thread_create(&ThreadManager::loggerStart, 0);
gl_lock_unlock(runLock);
}
void ThreadManager::doDeinit() {
if(!isThisMainThread()) {
// TODO Critical error!!!
return;
}
gl_lock_lock(runLock);
gl_lock_lock(workLock);
running = false;
gl_cond_signal(workCond);
gl_lock_unlock(workLock);
gl_lock_unlock(runLock);
LogManager::get()->stopLoggerThread();
gl_thread_join(workerThread, 0);
gl_thread_join(loggerThread, 0);
gl_cond_destroy(workCond);
gl_lock_destroy(workLock);
gl_lock_destroy(runLock);
}
}
}
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