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/*
* ConnectionManager.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAD_CORE_CONNECTIONMANAGER_H_
#define MAD_CORE_CONNECTIONMANAGER_H_
#include <list>
#include <vector>
#include <map>
#include <Common/Configurable.h>
#include <Common/Exception.h>
#include <Common/HostInfo.h>
#include <Common/Initializable.h>
#include <Common/RequestManager.h>
#include <Net/IPAddress.h>
namespace Mad {
namespace Net {
class Listener;
class Connection;
class ServerConnection;
class Packet;
}
namespace Core {
class ConnectionManager : public Common::Configurable, public Common::Initializable {
private:
static ConnectionManager connectionManager;
std::string x509TrustFile, x509CrlFile, x509CertFile, x509KeyFile;
std::vector<Net::IPAddress> listenerAddresses;
std::list<Net::Listener*> listeners;
std::list<Net::ServerConnection*> daemonConnections;
std::list<Net::ServerConnection*> clientConnections;
std::map<std::string,Common::HostInfo> daemonInfo;
std::map<std::string,Net::ServerConnection*> identifiedDaemonConnections;
// Prevent shallow copy
ConnectionManager(const ConnectionManager &o);
ConnectionManager& operator=(const ConnectionManager &o);
void handleConnections(std::list<Net::ServerConnection*> &connections);
void updateState(const std::string &name, Common::HostInfo::State state);
ConnectionManager() {}
protected:
virtual bool handleConfigEntry(const Common::ConfigEntry &entry, bool handled);
virtual void configFinished();
virtual void doInit();
virtual void doDeinit();
public:
static ConnectionManager* get() {
return &connectionManager;
}
void run();
Net::Connection* getDaemonConnection(const std::string &name) const throw (Common::Exception&);
std::string getDaemonName(const Net::Connection *con) const throw (Common::Exception&);
void identifyDaemonConnection(Net::Connection *connection, const std::string &name) throw (Common::Exception&);
std::vector<Common::HostInfo> getDaemonList() const;
};
}
}
#endif /*MAD_CORE_CONNECTIONMANAGER_H_*/
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