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/*
* ConnectionManager.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAD_CORE_CONNECTIONMANAGER_H_
#define MAD_CORE_CONNECTIONMANAGER_H_
#include <list>
#include <vector>
#include <map>
#include <memory>
#include <poll.h>
#include "DaemonInfo.h"
#include <Common/Exception.h>
#include <Common/RequestManager.h>
namespace Mad {
namespace Net {
class Listener;
class Connection;
class ServerConnection;
class Packet;
}
namespace Core {
class ConnectionManager {
private:
static std::auto_ptr<ConnectionManager> connectionManager;
std::list<Net::Listener*> listeners;
std::list<Net::ServerConnection*> daemonConnections;
std::list<Net::ServerConnection*> clientConnections;
std::map<std::string,DaemonInfo> daemonInfo;
std::map<std::string,Net::ServerConnection*> identifiedDaemonConnections;
std::vector<struct pollfd> pollfds;
std::map<int,const short*> pollfdMap;
// Prevent shallow copy
ConnectionManager(const ConnectionManager &o);
ConnectionManager& operator=(const ConnectionManager &o);
ConnectionManager();
void refreshPollfds();
void handleConnections(std::list<Net::ServerConnection*> &connections);
public:
static ConnectionManager* getConnectionManager() {
return connectionManager.get();
}
static void init() {
connectionManager = std::auto_ptr<ConnectionManager>(new ConnectionManager());
}
virtual ~ConnectionManager();
bool wait(int timeout) {
return (poll(pollfds.data(), pollfds.size(), timeout) > 0);
}
void run();
Net::Connection* getDaemonConnection(const std::string &name) const throw (Common::Exception&);
void identifyDaemonConnection(Net::Connection *connection, const std::string &name) throw (Common::Exception&);
std::map<std::string,DaemonInfo> getDaemonList() const;
};
}
}
#endif /*MAD_CORE_CONNECTIONMANAGER_H_*/
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