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/*
 * ConnectionManager.h
 *
 * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef MAD_CORE_CONNECTIONMANAGER_H_
#define MAD_CORE_CONNECTIONMANAGER_H_

#include <list>
#include <vector>
#include <poll.h>

namespace Mad {

namespace Net {
class Listener;
class Connection;
class ServerConnection;
class Packet;
}

namespace Core {

class ConnectionManager {
  private:
    // Prevent shallow copy
    ConnectionManager(const ConnectionManager &o);
    ConnectionManager& operator=(const ConnectionManager &o);
    
    std::list<Net::Listener*> listeners;
    
    std::list<Net::ServerConnection*> daemonConnections;
    std::list<Net::ServerConnection*> clientConnections;
    
    std::vector<struct pollfd> pollfds;
    
    void refreshPollfds();
    
    void daemonReceiveHandler(const Net::Connection *connection, const Net::Packet &packet);
    void clientReceiveHandler(const Net::Connection *connection, const Net::Packet &packet);
    
  public:
    ConnectionManager();
    virtual ~ConnectionManager();
    
    void wait(int timeout) {
      poll(pollfds.data(), pollfds.size(), timeout);
    }
    
    void run();
};

}
}

#endif /*MAD_CORE_CONNECTIONMANAGER_H_*/